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模拟比赛的实践可能无法代表澳大利亚职业足球的竞技比赛。

Match simulation practice may not represent competitive match play in professional Australian football.

机构信息

Human Performance Research Centre, School of Sport, Exercise and Rehabilitation, Faculty of Health, University of Technology Sydney, Moore Park, Australia.

Football Department, Sydney Swans Football Club, Sydney, Australia.

出版信息

J Sports Sci. 2022 Feb;40(4):413-421. doi: 10.1080/02640414.2021.1995245. Epub 2021 Oct 31.

DOI:10.1080/02640414.2021.1995245
PMID:34720040
Abstract

Match simulation in team sport should sample representative constraints and behaviours to those observed in competitive matches to enhance near skill transfer. This study compared task constraints (field length, field width, length per width ratio, space per player), time-standardised skill metrics (goals, shots on goal, handballs, kicks, marks, turnovers, tackles, handball proficiency, kick proficiency) and cooperative passing metrics (connectedness, indegree variability and outdegree variability) between match simulation practice and competitive Australian Football League (AFL) games for one professional team. MANOVAs identified activity-related differences for task constraints, skill metrics and cooperative passing networks. During match simulation, goals were scored more frequently, but with less passing actions per minute. Receiving and distributing passing networks were more centralised (reliance on fewer key individuals), with less turnovers and tackles per minute compared to AFL matches. If match simulation is designed to reflect competition, then player and team skill preparation may be compromised. Furthermore, the competing demands in high-performance sport may restrict the degree of representativeness that can be achieved during practice. These findings provide valuable insight and may assist practitioners and/or coaches to understand the value of match simulation practice and to maximise near skill transfer from match simulation to competition.

摘要

团队运动中的比赛模拟应抽样代表性的约束和行为,以模拟竞技比赛,从而提高技能的近迁移。本研究比较了一个职业球队的比赛模拟练习和澳大利亚足球联赛(AFL)比赛之间的任务约束(场地长度、场地宽度、长宽比、球员空间)、时间标准化技能指标(进球、射门、手球、踢球、标记、失误、铲球、手球熟练度、踢球熟练度)和合作传球指标(连接性、入度变化和出度变化)。MANOVA 确定了与活动相关的任务约束、技能指标和合作传球网络的差异。在比赛模拟中,进球更频繁,但每分钟传球次数更少。与 AFL 比赛相比,接收和分发传球网络更加集中(依赖少数关键个体),每分钟的失误和铲球次数更少。如果比赛模拟旨在反映比赛,那么球员和球队的技能准备可能会受到影响。此外,在高水平运动中竞争的需求可能会限制在练习中实现的代表性程度。这些发现提供了有价值的见解,并可能有助于教练理解比赛模拟练习的价值,并最大限度地提高从比赛模拟到比赛的技能近迁移。

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