AGAPLESION Bethanien Hospital, Geriatric Centre of Heidelberg University, Heidelberg, Germany.
Centre of Geriatric Medicine, Heidelberg University, Heidelberg, Germany.
Games Health J. 2021 Dec;10(6):383-390. doi: 10.1089/g4h.2021.0032.
The aim of the study is to assess the feasibility, sustainability, and effectiveness of task-specific memory exergame training on motor-cognitive performance in older adults. Fifty older adults (age: 78.8 ± 7.0 years) participated in a randomized controlled trial with a 10-week intervention and 3-month follow-up period. Both the intervention group (IG: = 29) and control group (CG: = 21) underwent a once-weekly exercise program, including strength and balance exercises, while the IG performed an additional exergame training, combining dynamic balance with visuospatial memory tasks. Outcome measures were completion time for distinct levels of memory exergame tasks without (condition 1) and with procedural support (condition 2) and (sub)-total game scores documented by a game-specific assessment strategy. Significant improvements in the IG compared with the CG over the intervention period were found for completion times in most of the analyzed levels of condition 1 ( < 0.001-0.047; = 0.238-0.335) and one level of condition 2 ( < 0.001, 0.267), for the subtotal game score of condition 1 ( = 0.002; 0.186), and for the total game score ( = 0.005; 0.162). Improvements were partially sustained 3 months after training cessation ( = 0.008-0.039, 0.095-0.174). Completion rates for initial levels were 86%-98%. No clinical events or safety issues were observed during the training. The study demonstrates that additional memory exergame training effectively, and sustainably, improves performance in complex motor-cognitive tasks involving dynamic balance and visuospatial memory in older adults.
本研究旨在评估特定任务记忆锻炼对老年人运动认知表现的可行性、可持续性和有效性。50 名老年人(年龄:78.8±7.0 岁)参与了一项随机对照试验,干预期为 10 周,随访期为 3 个月。干预组(IG:=29)和对照组(CG:=21)均接受每周一次的运动方案,包括力量和平衡练习,而 IG 则进行额外的锻炼,将动态平衡与视空间记忆任务相结合。主要结果是在没有(条件 1)和有程序支持(条件 2)的情况下完成特定记忆锻炼任务不同水平的完成时间,以及通过特定游戏评估策略记录的(子)总游戏分数。与对照组相比,干预期间 IG 在大多数分析的条件 1 水平(<0.001-0.047;=0.238-0.335)和一个条件 2 水平(<0.001,0.267)的完成时间、条件 1 的总游戏分数(=0.002;=0.186)和总游戏分数(=0.005;=0.162)均有显著改善。在训练停止后 3 个月,这些改善部分得以维持(=0.008-0.039,=0.095-0.174)。初始水平的完成率为 86%-98%。在训练过程中未观察到临床事件或安全问题。本研究表明,额外的记忆锻炼可以有效地、可持续地提高老年人参与动态平衡和视空间记忆的复杂运动认知任务的表现。