Institute of Exercise Training and Sport Informatics, German Sport University, Cologne, Germany.
Institute of Exercise Training and Sport Informatics, German Sport University, Cologne, Germany.
Exp Gerontol. 2020 Oct 1;139:111037. doi: 10.1016/j.exger.2020.111037. Epub 2020 Jul 28.
Exercise-based fall prevention programs mainly refer to multimodal and challenging balance exercises. Individual load monitoring and interpretations are crucial to enable adequate adaptation responses on the individual level. Thus, assessing internal responses to external stimuli throughout an intervention period need to be adequately addressed. The aim of this secondary analysis of a 3-armed randomized controlled trial was to analyze internal and external loads of unstable vs. stable balance Exergame training in healthy seniors. We intended to elucidate whether differences of external and internal load criteria occur over the intervention period.
A total of 51 healthy seniors (females: n = 34; males: n = 17; age: 69 ± 6 years; BMI: 27 ± 5) were allocated to either volitional stepping (VOL), volitional stepping under unstable conditions (VOL + US) or an inactive control group (CON). VOL and VOL + US completed 8 weeks of Exergame based step training (three weekly sessions, 45 min each) using the Dividat Senso device. Twelve different balance Exergames were used, consisting of virtual reality like video games. The original nonswinging, stable platform was employed for VOL, whereas VOL + US used an adapted Senso mounted on a swinging Posturomed Rack. The instability level was increased for VOL + US only every second week. External (game scores) and internal (perceived efforts, using the rated perceived exertion scale (RPE)) load measures were individually recorded for every session. Statistical analysis was carried out using linear mixed-effects modelling.
Although VOL + US completed similar games at identical training volumes under unstable conditions, the achieved game scores did not significantly differ between both training groups (p = 0.71). Both intervention groups notably improved their game scores over the 8 training weeks (p < 0.01). A significant time x group interaction effect was observed for perceived effort (p < 0.01), serving as an internal load measure. Subsequent post-hoc testing revealed significant greater perceived exertion values in each of the first 7 weeks (p < 0.05) in VOL + US compared to VOL. No between-group differences were found for RPE in week 8. Whereas RPE values in VOL + US decreased over time (week 1: 4.6 ± 1.9; week 8: 3.1 ± 1.6), VOL indicated similar RPE values for all weeks (week 1: 3.1 ± 1.3; week 8: 2.9 ± 1.4). A detailed analysis of all twelve games revealed that differences in perceived exertion depend on the game content: in 75% of the involved games the RPE level was significantly higher in VOL + US compared to VOL (p < 0.05).
Monitoring internal and external loads on individual level are paramount for gaining adequate training adaptations. Our results indicate that between-group differences in perceived efforts a) can funnel over time, b) depend on game content and c) do not necessarily affect overall scoring. Future studies should individually employ and monitor measures of perceived efforts to guarantee an adequate challenge to the balance system within exercise-based fall prevention programs.
基于运动的防跌倒计划主要是指多模式和具有挑战性的平衡练习。个体负荷监测和解释对于在个体水平上实现适当的适应反应至关重要。因此,需要充分解决整个干预期间内部对外部刺激的反应。本研究是一项三臂随机对照试验的二次分析,旨在分析健康老年人不稳定与稳定平衡 Exergame 训练中的内部和外部负荷。我们旨在阐明在干预期间是否会出现外部和内部负荷标准的差异。
共有 51 名健康老年人(女性:n=34;男性:n=17;年龄:69±6 岁;BMI:27±5)被分配到自主踏步(VOL)、自主踏步加不稳定条件(VOL+US)或不活动对照组(CON)。VOL 和 VOL+US 使用 Dividat Senso 设备完成了 8 周的基于 Exergame 的踏步训练(每周三次,每次 45 分钟)。使用了 12 种不同的平衡 Exergames,包括虚拟现实视频游戏。原始非摆动、稳定平台用于 VOL,而 VOL+US 使用安装在 Posturomed Rack 上的改装 Senso。仅在每两周增加一次 VOL+US 的不稳定性水平。为每个会话单独记录外部(游戏分数)和内部(感知努力,使用 RPE 量表)负荷测量值。使用线性混合效应模型进行统计分析。
尽管 VOL+US 在不稳定条件下以相同的训练量完成了相同的游戏,但两组的游戏分数没有显著差异(p=0.71)。两个干预组的游戏分数都显著提高(p<0.01)。感知努力的时间 x 组交互效应显著(p<0.01),作为内部负荷测量值。随后的事后检验显示,在第 1 到第 7 周,VOL+US 的感知用力值显著更高(p<0.05)。在第 8 周,两组的 RPE 没有差异。虽然 VOL+US 的 RPE 值随时间下降(第 1 周:4.6±1.9;第 8 周:3.1±1.6),但 VOL 在所有周的 RPE 值相似(第 1 周:3.1±1.3;第 8 周:2.9±1.4)。对所有 12 个游戏的详细分析表明,感知用力的差异取决于游戏内容:在涉及的 75%的游戏中,VOL+US 的 RPE 水平显著高于 VOL(p<0.05)。
在个体水平上监测内部和外部负荷对于获得适当的训练适应至关重要。我们的结果表明,感知努力的组间差异 a)可以随时间推移而汇聚,b)取决于游戏内容,c)不一定会影响整体得分。未来的研究应单独使用和监测感知努力的测量值,以确保在基于运动的防跌倒计划中对平衡系统进行足够的挑战。