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电子游戏中的赌博功能和货币化给年轻人、家庭和临床医生带来挑战。

Gambling Features and Monetization in Video Games Create Challenges for Young People, Families, and Clinicians.

机构信息

Institute of Psychology at ELTE Eötvös Loránd University, Budapest, Hungary.

University of Waterloo in Waterloo, Canada.

出版信息

J Am Acad Child Adolesc Psychiatry. 2022 Jul;61(7):854-856. doi: 10.1016/j.jaac.2021.12.003. Epub 2021 Dec 15.

Abstract

Video gaming (also known as computer gaming or electronic gaming) has stirred scientific interest since its widespread adoption as a recreational activity in the 1980s. Initial research focused on the negative consequences of violent content and the development of excessive or addictive use by players. Based on evidence showing that some players develop clinically significant addiction-like symptoms such as loss of control and impaired individual, social, and occupational functioning, Gaming Disorder has been recognized as an official diagnosis in the International Classification of Diseases, 11edition (ICD-11). However, recent changes in video games have again produced qualitatively new problems.

摘要

视频游戏(也称为计算机游戏或电子游戏)自 20 世纪 80 年代作为一种娱乐活动广泛普及以来,就引起了科学界的兴趣。最初的研究集中在暴力内容的负面影响,以及玩家过度或成瘾性使用的发展上。基于一些玩家表现出类似临床显著成瘾的症状,如失控和个人、社会和职业功能受损的证据,游戏障碍已被确认为国际疾病分类第 11 版(ICD-11)中的一个正式诊断。然而,视频游戏的最新变化再次产生了性质完全不同的问题。

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