Department of Physical Therapy, I-Shou University, No. 8, Yida Road, Yan-chao District, 82445, Kaohsiung, Taiwan.
Department of Health Management, College of Medicine, I-Shou University, 82445, Kaohsiung, Taiwan.
BMC Med Educ. 2022 Jan 20;22(1):47. doi: 10.1186/s12909-022-03109-z.
Pelvic movement training has become compulsory for part of medical students. An increasing amount of research has focused on the influence of virtual reality (VR) on learning effectiveness. However, its application to pelvic floor muscles or pelvic movement training is still in its infancy. We compared the effectiveness of conventional pelvic movement training with or without VR-assisted pelvic movement training for student learning.
We recruited 44 university students (16 male and 28 female participants; average age = 19.7 ± 0.31 years) who had not previously received pelvic movement education or training. The participants were randomly assigned into traditional and experimental groups to acquire pelvic movements and relevant knowledge. The traditional group received conventional classes (about 15 min), whereas the experimental group received both conventional classes and VR-assisted teaching (additional VR session took approximately 25-45 min depending on the speed of movement of each participant). The participants were asked to control the trajectory of the centre of pressure on the Wii Fit balance board and build-in games to learn pelvic movements. We conducted evaluations before, immediately after, and 2 weeks after the experiment, based on the scores of written and practical examinations. The experimental group was also asked to complete a questionnaire during the posttest.
We carried out two-way repeated measures ANOVA and discovered that the written examination scores indicated a significant Time × Group interaction (p=0.015). In each group, the written and practical examinations in the posttest and follow-up test exhibited significantly improved results compared with the baseline value (p <0.001, except for traditional group of written exam in follow up test vs. baseline p=0.001). The written examination in the follow-up test did not decline significantly compared with those in the posttest, but the practical examination in the follow-up test was decline significantly compared with those in the posttest (p=0.033). The experimental group had superior overall performance in the practical examinations than the traditional group (experimental group: mean = 76.27, 95% confidence level [CI] = 70.84-81.71; traditional group: mean = 64.21, 95% CI = 58.78-69.65). No significant difference in the written examination between two groups. The percentage for agreement ratio on the usefulness, ease of use, users' intention to continue using the VR-assisted teaching is high (95.5-100%).
The results of this study suggested that conventional and conventional + VR teaching were both effective. However, the incorporation of VR stimulated learning motivation and facilitated precise performance of pelvic movements. It is recommended that pelvic floor muscles training could be supplemented with VR or games to increase students' motivation and understanding how to perform pelvic movements.
骨盆运动训练已成为医学生的必修课程。越来越多的研究关注虚拟现实(VR)对学习效果的影响。然而,其在盆底肌或骨盆运动训练中的应用仍处于起步阶段。我们比较了常规骨盆运动训练与 VR 辅助骨盆运动训练对学生学习的效果。
我们招募了 44 名大学生(16 名男性和 28 名女性参与者;平均年龄=19.7±0.31 岁),他们之前没有接受过骨盆运动教育或培训。参与者被随机分配到传统组和实验组,以获取骨盆运动和相关知识。传统组接受常规课程(约 15 分钟),而实验组则接受常规课程和 VR 辅助教学(根据每个参与者的运动速度,额外的 VR 课程约 25-45 分钟)。参与者被要求控制 Wii Fit 平衡板上的中心点轨迹,并通过内置游戏学习骨盆运动。我们在实验前后进行了评估,基于书面和实践考试的分数。实验组还在期末考试后完成了一份问卷。
我们进行了双向重复测量方差分析,发现书面考试成绩表明时间与组间存在显著的交互作用(p=0.015)。在每个组中,后测和随访测试的书面和实践考试成绩与基线值相比均有显著提高(p<0.001,除了传统组的书面考试在随访测试中与基线值相比为 p=0.001)。随访测试中的书面考试成绩与后测相比没有显著下降,但随访测试中的实践考试成绩与后测相比显著下降(p=0.033)。实验组在实践考试中的总体表现优于传统组(实验组:平均值=76.27,95%置信区间[CI]=70.84-81.71;传统组:平均值=64.21,95%CI=58.78-69.65)。两组间书面考试成绩无显著差异。对有用性、易用性、用户继续使用 VR 辅助教学的意愿的同意比例很高(95.5-100%)。
本研究结果表明,常规教学和常规+VR 教学均有效。然而,VR 的加入激发了学习动机,有助于更精确地进行骨盆运动。建议盆底肌训练可以补充 VR 或游戏,以提高学生的积极性,并让他们了解如何进行骨盆运动。