Department of Applied Mathematics and Computer Science, Technical University of Denmark, Kgs. Lyngby, Denmark.
Department of Psychology, University of Copenhagen, Copenhagen, Denmark.
PeerJ. 2022 Feb 7;10:e12869. doi: 10.7717/peerj.12869. eCollection 2022.
To study the shape of objects using geometric morphometrics, landmarks are oftentimes collected digitally from a 3D scanned model. The expert may annotate landmarks using software that visualizes the 3D model on a flat screen, and interaction is achieved with a mouse and a keyboard. However, landmark annotation of a 3D model on a 2D display is a tedious process and potentially introduces error due to the perception and interaction limitations of the flat interface. In addition, digital landmark placement can be more time-consuming than direct annotation on the physical object using a tactile digitizer arm. Since virtual reality (VR) is designed to more closely resemble the real world, we present a VR prototype for annotating landmarks on 3D models. We study the impact of VR on annotation performance by comparing our VR prototype to Stratovan Checkpoint, a commonly used commercial desktop software. We use an experimental setup, where four operators placed six landmarks on six grey seal () skulls in six trials for both systems. This enables us to investigate multiple sources of measurement error. We analyse both for the configuration and for single landmarks. Our analysis shows that annotation in VR is a promising alternative to desktop annotation. We find that annotation precision is comparable between the two systems, with VR being significantly more precise for one of the landmarks. We do not find evidence that annotation in VR is faster than on the desktop, but it is accurate.
为了使用几何形态测量学研究物体的形状,通常会从 3D 扫描模型中以数字方式采集地标。专家可以使用软件在平面屏幕上可视化 3D 模型来注释地标,并且可以使用鼠标和键盘进行交互。然而,在 2D 显示器上注释 3D 模型是一个繁琐的过程,并且由于平面接口的感知和交互限制,可能会引入误差。此外,与使用触感数字化仪臂直接在物理对象上进行数字地标放置相比,数字地标放置可能更加耗时。由于虚拟现实 (VR) 旨在更接近真实世界,因此我们提出了一种用于在 3D 模型上注释地标的 VR 原型。我们通过将我们的 VR 原型与 Stratovan Checkpoint(一种常用的商业桌面软件)进行比较,研究了 VR 对注释性能的影响。我们使用实验设置,其中四名操作员在两个系统的六个试验中分别在六个灰海豹()头骨上放置了六个地标。这使我们能够研究多种来源的测量误差。我们对配置和单个地标进行了分析。我们的分析表明,VR 注释是桌面注释的一种有前途的替代方法。我们发现两个系统的注释精度相当,而 VR 在一个地标上的精度显著更高。我们没有发现 VR 注释比在桌面上更快的证据,但它是准确的。