AlMarzooqi Mezna A, Alhaj Omar A, Alrasheed Maha M, Helmy Mai, Trabelsi Khaled, Ebrahim Ahmed, Hattab Suhaib, Jahrami Haitham A, Ben Saad Helmi
Department of Community Health Sciences, College of Applied Medical Sciences, King Saud University, Riyadh 11451, Saudi Arabia.
Department of Nutrition, Faculty of Pharmacy and Medical Sciences, University of Petra, Amman 961343, Jordan.
Healthcare (Basel). 2022 Jan 28;10(2):257. doi: 10.3390/healthcare10020257.
(1) Background: ESports is a new trend of sports, which has gained considerable popularity worldwide. There is a scarcity of evidence that focuses on the lifestyle of ESports players (eSP) particularly on symptoms of nomophobia, level of anxiety, sleep quality, food consumption and physical activity. (2) Objective: to determine the prevalence and relationship between symptoms of nomophobia, psychological aspects, insomnia and physical activity of eSP in Saudi Arabia. (3) Methods: A cross-sectional study was conducted between March and April 2021 using a convenient self-selection adult sample. A total of 893 (216 eSP vs. 677 non-eSP (NeSP)) participants aged over 18 years were included. All participants answered a seven-part validated questionnaire that included: (i) sociodemographic questions; (ii) a symptoms of nomophobia questionnaire; (iii) general anxiety disorder questions, (iv) an insomnia severity index, (v) an Internet addiction scale, (vi) the Yale food addiction scale 2.0 short form and (vii) an international physical activity questionnaire. (4) Results: Among the entire population, the prevalence of moderate to severe nomophobia, anxiety, insomnia, Internet addiction and low physical activity were 29.8%, 13.9%, 63.3%, 27% and 2.8%, respectively. The eSP and NeSP differed significantly in nomophobia scale, anxiety and insomnia values. Compared to NeSP, eSP had a higher level of severe nomophobia = 0.003, a severe level of anxiety = 0.025 and symptoms of insomnia = 0.018. Except for food addiction and physical activity, a positive correlation was identified between symptoms of nomophobia, anxiety and insomnia among eSP. (5) Conclusion: This study reported high prevalence of nomophobia, anxiety and insomnia among eSP compared to NeSP.
(1) 背景:电子竞技是一种新的体育潮流,在全球范围内颇受欢迎。目前缺乏针对电子竞技运动员生活方式的证据,尤其是关于无手机恐惧症症状、焦虑水平、睡眠质量、食物摄入和身体活动方面的证据。(2) 目的:确定沙特阿拉伯电子竞技运动员无手机恐惧症症状、心理状况、失眠和身体活动之间的患病率及关系。(3) 方法:于2021年3月至4月进行了一项横断面研究,采用方便抽样的成年样本。共纳入893名18岁以上的参与者(216名电子竞技运动员与677名非电子竞技运动员)。所有参与者回答了一份经过验证的七部分问卷,包括:(i) 社会人口学问题;(ii) 无手机恐惧症症状问卷;(iii) 广泛性焦虑症问题;(iv) 失眠严重程度指数;(v) 网络成瘾量表;(vi) 耶鲁食物成瘾量表2.0简版;(vii) 国际身体活动问卷。(4) 结果:在整个人口中,中度至重度无手机恐惧症、焦虑、失眠、网络成瘾和低身体活动的患病率分别为29.8%、13.9%、63.3%、27%和2.8%。电子竞技运动员和非电子竞技运动员在无手机恐惧症量表、焦虑和失眠值方面存在显著差异。与非电子竞技运动员相比,电子竞技运动员有更高水平的严重无手机恐惧症(P = 0.003)、严重焦虑水平(P = 0.025)和失眠症状(P = 0.018)。除食物成瘾和身体活动外,电子竞技运动员的无手机恐惧症症状、焦虑和失眠之间存在正相关。(5) 结论:本研究报告称,与非电子竞技运动员相比,电子竞技运动员中无手机恐惧症、焦虑和失眠的患病率较高。