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基于多媒体环境深度学习的体育教育专业羽毛球教学实验研究。

Experimental Research on Badminton Teaching of Physical Education Major Based on Deep Learning in the Multimedia Environment.

机构信息

Faculty of Education, SEGi University, Selangor 43200, Malaysia.

出版信息

Comput Intell Neurosci. 2022 Mar 16;2022:9249635. doi: 10.1155/2022/9249635. eCollection 2022.

Abstract

There are many problems in the routine badminton teaching; there are mainly three aspects in college teaching. One is that the hardware equipment related to badminton is not enough; the second is that the badminton teaching does not meet the educational goals; the third is that the participation of college students is not high, which is no longer suitable for the current practical teaching. In order to improve the teaching method of badminton and improve the students' special performance of badminton, this paper studies the teaching of badminton based on multimedia environment. 82 students majoring in badminton were randomly divided into two classes. The experimental class ( = 41) used multimedia badminton teaching, and the control class ( = 41) used traditional badminton teaching, which lasted for one semester. Before and after the experiment, the students' physical fitness and badminton performance were tested. And the two classes of students were to send questionnaires to investigate interest in learning badminton and teaching satisfaction. The results of standing long jump, 50 m, and 800 m of the experimental class were improved by 0.2 m, 1.13s, and 16.25s, respectively. This shows that the physical quality and badminton performance of the experimental class under the multimedia environment are better than those of the control class under the general teaching. In the experimental class, 16 students are very interested in learning badminton, and 22 students are very satisfied with the multimedia teaching method; in the control class, only 9 students are very interested in learning badminton, and only 13 students are very satisfied with the traditional teaching method, which shows that the interest and satisfaction of students in the experimental class under the multimedia environment are higher than those in the control class under the traditional teaching.

摘要

在常规羽毛球教学中存在许多问题;在高校教学中主要有三个方面。一是与羽毛球相关的硬件设备不足;二是羽毛球教学不符合教育目标;三是大学生参与度不高,已不再适应当前的实践教学。为了提高羽毛球教学方法,提高学生羽毛球专项成绩,本研究基于多媒体环境对羽毛球教学进行了研究。将 82 名羽毛球主修学生随机分为两个班。实验班( = 41)采用多媒体羽毛球教学,对照班( = 41)采用传统羽毛球教学,持续一个学期。在实验前后,对学生的身体素质和羽毛球成绩进行测试。并对两个班的学生发放问卷,调查学习羽毛球的兴趣和教学满意度。实验班的立定跳远、50m 和 800m 成绩分别提高了 0.2m、1.13s 和 16.25s,这表明多媒体环境下实验班学生的身体素质和羽毛球成绩优于普通教学下的对照班。在实验班中,有 16 名学生对学习羽毛球非常感兴趣,22 名学生对多媒体教学方法非常满意;在对照班中,只有 9 名学生对学习羽毛球非常感兴趣,只有 13 名学生对传统教学方法非常满意,这表明多媒体环境下实验班学生的兴趣和满意度高于传统教学下的对照班。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/cdba/8942625/91a19f9fbd02/CIN2022-9249635.001.jpg

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