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统一废物指标:下一代战略规划中的游戏化工具。

Unified waste metrics: A gamified tool in next-generation strategic planning.

机构信息

Open University of Cyprus, Faculty of Pure and Applied Sciences, Laboratory of Chemical Engineering, and Engineering Sustainability, Giannou Kranidioti, 33, 2220, Latsia, Nicosia, Cyprus.

National Technical University of Athens, Department of Electrical and Computer Engineering, Zografou, Athens 15780, Greece; Open University of Cyprus, Lab of Educational Material and Methodology, Giannou Kranidioti 33, 2220, Latsia, Nicosia, Cyprus; Michigan State University, Department of Electrical and Computer Engineering, East Lansing, MI 48824, United States.

出版信息

Sci Total Environ. 2022 Aug 10;833:154835. doi: 10.1016/j.scitotenv.2022.154835. Epub 2022 Mar 26.

Abstract

A gamification approach for tackling waste management planning and urban development provide a more engaging and interactive experience with high pedagogical potential. Existing serious games involving waste management are complex in their data ingestion, use, and presentation, limiting individuals' opportunities to gain knowledge and decision-making skills transferrable to the real world. Simulations, by comparison, provide either an oversimplified and unrealistic user interface or explore in depth individual rather than aggregate key performance indicators for waste management, limiting potential knowledge retention. There is a clear opportunity in creating an informative, easy-to-use simulation-based game to help stakeholders build understanding of waste management policies, performance, and causal relationships. This gamified tool provides clear feedback through quick-visibility performance indicators (i.e., waste accumulation index, waste compositional analysis, prevention activities etc.) and offers the opportunity, through multi-criteria decision making, of simulating real-life scenarios and previewing the possible outcomes of certain in-game actions. The research question is how the process of gamification might serve as powerful tool for educating decision makers. The results are considered as a reference point to any policy maker intending to assess environmental performance, proposed activities to reach Circular Economy targets, and European Green Deal and UN Sustainable Development Goals.

摘要

一种用于解决废物管理规划和城市发展问题的游戏化方法提供了更具吸引力和互动性的体验,具有很高的教学潜力。现有的涉及废物管理的严肃游戏在数据摄入、使用和呈现方面都很复杂,限制了个人获得可转移到现实世界的知识和决策技能的机会。相比之下,模拟提供的用户界面要么过于简单和不现实,要么深入探讨单个而不是综合的废物管理关键绩效指标,限制了潜在的知识保留。创建一个信息丰富、易于使用的基于模拟的游戏,帮助利益相关者建立对废物管理政策、绩效和因果关系的理解,这是一个明确的机会。这个游戏化工具通过快速可见的绩效指标(即废物积累指数、废物成分分析、预防活动等)提供了清晰的反馈,并通过多标准决策提供了模拟现实场景和预览某些游戏内操作可能结果的机会。研究问题是游戏化过程如何成为教育决策者的有力工具。研究结果被视为任何希望评估环境绩效、提出实现循环经济目标和欧洲绿色协议及联合国可持续发展目标的活动的政策制定者的参考点。

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