Department of Preventive Medicine, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea.
Department of Psychiatry, The Catholic University of Korea Uijongbu St. Mary's Hospital, Seoul, Republic of Korea.
Cyberpsychol Behav Soc Netw. 2022 Apr;25(4):237-244. doi: 10.1089/cyber.2021.0221. Epub 2022 Apr 1.
This study was performed to examine whether depressive symptoms (DPs) and low self-control (LSC) traits has modifying effects on the association of time spent on Internet gaming and problematic Internet game use (PIGU). Among 1,535 middle school students, 42.1 percent reported playing ≥1.5 hours of Internet games/day on average, and 10.0 percent were classified as PIGU. Stratified multiple logistic regression analysis showed gameplay of ≥1.5 hours/day led to more PIGU in the non-LSC traits group (higher DP group, < 0.001; lower group, = 0.019). In LSC trait group, in contrast, time spent on Internet gamine was not associated with PIGU regardless of the level of DP. Adolescents without LSC traits, to which most youths belong, might have higher possibility of PIGU if they do not limit their time spent on Internet gaming, regardless of whether they are depressed or not. In case of LSC trait, additional strategies would be needed. ClinicalTrials.gov identifier: NCT02415322.
这项研究旨在探讨抑郁症状(DPs)和低自我控制(LSC)特征是否对上网时间与问题性网络使用(PIGU)之间的关联具有调节作用。在 1535 名中学生中,42.1%的学生平均每天玩≥1.5 小时的网络游戏,10.0%的学生被归类为 PIGU。分层多逻辑回归分析显示,每天玩≥1.5 小时的游戏会导致非 LSC 特征组(高 DP 组,<0.001;低 DP 组,=0.019)的 PIGU 更多。相反,在 LSC 特征组中,无论 DP 水平如何,上网时间都与 PIGU 无关。大多数青少年都没有 LSC 特征,如果他们不限制上网时间,他们可能会有更高的 PIGU 可能性,无论他们是否抑郁。对于 LSC 特征,需要采取额外的策略。ClinicalTrials.gov 标识符:NCT02415322。