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人类杏仁核对具身人工肢体上厌恶刺激的强化处理。

Enhanced processing of aversive stimuli on embodied artificial limbs by the human amygdala.

作者信息

Fourcade Antonin, Schmidt Timo Torsten, Nierhaus Till, Blankenburg Felix

机构信息

Neurocomputation and Neuroimaging Unit, Department of Education and Psychology, Freie Universität Berlin, Berlin, Germany.

Max Planck School of Cognition, Stephanstrasse 1a, Leipzig, Germany.

出版信息

Sci Rep. 2022 Apr 6;12(1):5778. doi: 10.1038/s41598-022-09603-0.

Abstract

Body perception has been extensively investigated, with one particular focus being the integration of vision and touch within a neuronal body representation. Previous studies have implicated a distributed network comprising the extrastriate body area (EBA), posterior parietal cortex (PPC) and ventral premotor cortex (PMv) during illusory self-attribution of a rubber hand. Here, we set up an fMRI paradigm in virtual reality (VR) to study whether and how the self-attribution of (artificial) body parts is altered if these body parts are somehow threatened. Participants (N = 30) saw a spider (aversive stimulus) or a toy-car (neutral stimulus) moving along a 3D-rendered virtual forearm positioned like their real forearm, while tactile stimulation was applied on the real arm in the same (congruent) or opposite (incongruent) direction. We found that the PPC was more activated during congruent stimulation; higher visual areas and the anterior insula (aIns) showed increased activation during aversive stimulus presentation; and the amygdala was more strongly activated for aversive stimuli when there was stronger multisensory integration of body-related information (interaction of aversiveness and congruency). Together, these findings suggest an enhanced processing of aversive stimuli within the amygdala when they represent a bodily threat.

摘要

身体感知已经得到了广泛研究,其中一个特别的重点是在神经元身体表征中视觉和触觉的整合。先前的研究表明,在橡胶手的虚幻自我归因过程中,存在一个由外侧枕叶身体区(EBA)、顶叶后皮质(PPC)和腹侧前运动皮质(PMv)组成的分布式网络。在此,我们建立了一个虚拟现实(VR)功能磁共振成像范式,以研究如果(人工)身体部位受到某种威胁,其自我归因是否以及如何发生改变。参与者(N = 30)看到一只蜘蛛(厌恶刺激)或一辆玩具车(中性刺激)沿着一个3D渲染的虚拟前臂移动,该虚拟前臂的位置与他们的真实前臂相同,同时在真实手臂上以相同(一致)或相反(不一致)的方向施加触觉刺激。我们发现,在一致刺激期间,PPC的激活更强;在厌恶刺激呈现期间,更高层次的视觉区域和前脑岛(aIns)的激活增加;当身体相关信息的多感官整合更强(厌恶与一致性的相互作用)时,杏仁核对于厌恶刺激的激活更强。总之,这些发现表明,当厌恶刺激代表身体威胁时,杏仁核内对其的处理会增强。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/79cc/8986852/449b2f4bd9c4/41598_2022_9603_Fig1_HTML.jpg

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