Sellitto Manuela, Terenzi Damiano, Starita Francesca, di Pellegrino Giuseppe, Battaglia Simone
Centre for Studies and Research in Cognitive Neuroscience, Department of Psychology, University of Bologna, 40126 Bologna, Italy.
School of Psychology, Bangor University, Bangor LL57 2AS, UK.
Brain Sci. 2022 Apr 29;12(5):582. doi: 10.3390/brainsci12050582.
Growing evidence suggests that humans and other animals assign value to a stimulus based not only on its inherent rewarding properties, but also on the costs of the action required to obtain it, such as the cost of time. Here, we examined whether such cost also occurs for mentally simulated actions. Healthy volunteers indicated their subjective value for snack foods while the time to imagine performing the action to obtain the different stimuli was manipulated. In each trial, the picture of one food item and a home position connected through a path were displayed on a computer screen. The path could be either large or thin. Participants first rated the stimulus, and then imagined moving the mouse cursor along the path from the starting position to the food location. They reported the onset and offset of the imagined movements with a button press. Two main results emerged. First, imagery times were significantly longer for the thin than the large path. Second, participants liked significantly less the snack foods associated with the thin path (i.e., with longer imagery time), possibly because the passage of time strictly associated with action imagery discounts the value of the reward. Importantly, such effects were absent in a control group of participants who performed an identical valuation task, except that no action imagery was required. Our findings hint at the idea that imagined actions, like real actions, carry a cost that affects deeply how people assign value to the stimuli in their environment.
越来越多的证据表明,人类和其他动物赋予刺激的价值不仅基于其固有的奖励属性,还基于获得该刺激所需行动的成本,比如时间成本。在此,我们研究了这种成本是否也存在于心理模拟行动中。健康志愿者在想象执行获取不同刺激的行动所需时间被操控的情况下,表明他们对休闲食品的主观价值。在每次试验中,一种食品的图片以及通过一条路径与一个起始位置相连的图片会显示在电脑屏幕上。路径可以是粗的或细的。参与者首先对刺激进行评分,然后想象将鼠标光标沿着路径从起始位置移动到食品位置。他们通过按下按钮报告想象动作的开始和结束。出现了两个主要结果。首先,细路径的想象时间显著长于粗路径。其次,参与者对与细路径相关的休闲食品(即想象时间更长的食品)的喜爱程度显著更低,这可能是因为与动作想象紧密相关的时间流逝降低了奖励的价值。重要的是,在一组执行相同评估任务的对照组参与者中没有出现这种效应,只是他们无需进行动作想象。我们的研究结果暗示了这样一种观点,即想象的行动与实际行动一样,会带来一种成本,这种成本深刻地影响着人们如何赋予周围环境中刺激的价值。