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扩展现实(Extended Reality,简称 X-Reality)在上肢截肢患者假体训练中的应用:对当前和未来临床潜力的综述。

Extended Reality "X-Reality" for Prosthesis Training of Upper-Limb Amputees: A Review on Current and Future Clinical Potential.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2022;30:1652-1663. doi: 10.1109/TNSRE.2022.3179327. Epub 2022 Jun 27.

Abstract

The rejection rates of upper-limb prosthetic devices in adults are high, currently averaging 26% and 23% for body-powered and electric devices, respectively. While many factors influence acceptance, prosthesis training methods relying on novel virtual reality systems have been cited as a critical factor capable of increasing the likelihood of long-term, full-time use. Despite that, these implementations have not yet garnered widespread traction in the clinical setting, and their use remains immaterial. This review aims to explore the reasons behind this situation by identifying trends in existing research that seek to advance Extended Reality "X-Reality" systems for the sake of upper-limb prosthesis rehabilitation and, secondly, analyzing barriers and presenting potential pathways to deployment for successful adoption in the future. The search yielded 42 research papers that were divided into two categories. The first category included articles that focused on the technical aspect of virtual prosthesis training. Articles in the second category utilize user evaluation procedures to ensure applicability in a clinical environment. The review showed that 75% of articles that conducted whole system testing experimented with non-immersive virtual systems. Furthermore, there is a shortage of experiments performed with amputee subjects. From the large-scale studies analyzed, 71% of those recruited solely non-disabled participants. This paper shows that X-Reality technologies for prosthesis rehabilitation of upper-limb amputees carry significant benefits. Nevertheless, much still must be done so that the technology reaches widespread clinical use.

摘要

上肢假肢在成年人中的拒绝率很高,分别为 26%和 23%,分别为身体动力和电动设备。虽然许多因素会影响接受程度,但依赖于新型虚拟现实系统的假肢训练方法已被认为是提高长期、全职使用可能性的关键因素。尽管如此,这些实施措施在临床环境中尚未得到广泛关注,其使用仍然微不足道。本综述旨在通过确定现有研究中的趋势来探讨这种情况的原因,这些研究旨在推进扩展现实“X 现实”系统,以促进上肢假肢康复,其次,分析障碍并提出未来成功采用的潜在途径。搜索结果产生了 42 篇研究论文,分为两类。第一类包括专注于虚拟假肢训练技术方面的文章。第二类文章使用用户评估程序来确保在临床环境中的适用性。审查表明,进行全系统测试的文章中有 75%使用了非沉浸式虚拟系统进行了实验。此外,缺乏对截肢者进行的实验。从分析的大规模研究中,71%的研究仅招募了非残疾参与者。本文表明,用于上肢截肢者假肢康复的 X 现实技术具有重要意义。然而,要使该技术得到广泛的临床应用,还有很多工作要做。

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