Medical Physics and Biomedical Engineering, University College London, London WC1E 6BT, UK.
Department of Computer Science, Johns Hopkins University, Baltimore 21218-2683, USA.
J Healthc Eng. 2019 Mar 19;2019:2163705. doi: 10.1155/2019/2163705. eCollection 2019.
Unsuccessful rehabilitation therapy is a widespread issue amongst modern day amputees. Of the estimated 10 million amputees worldwide, 3 million of whom are upper limb amputees, a large majority are discontent and experience rejection with their current prosthesis during activities of daily living (ADL). Here we introduce , an augmented reality (AR) dance game designed to improve rehabilitation therapies in upper limb amputees. In , the patient is instructed to follow a virtual dance instructor, performing choreographed dance movements containing hand gestures involved in upper limb rehabilitation therapy. The patient's position is then tracked using a Microsoft Kinect sensor while the hand gestures are analyzed using EMG data collected from a Myo Armband. Additionally, a gamified score is calculated based on how many gestures and movements were correctly performed. Upon completion of the game, a diagnostic summary of the results is shown in the form of a graph summarizing the collected EMG data, as well as with a video displaying an augmented visualization of the patient's upper arm muscle activity during gameplay. By gamifying the rehabilitation process, has the potential to improve therapy on upper limb amputees by enabling the start of rehabilitation immediately after trauma, providing personalized feedback which professionals can utilize to accurately assess patient's progress, and increasing patient excitement, therefore increasing patient willingness to complete rehabilitation. This paper is concerned with the description and evaluation of our prototypic implementation of that will serve as the basis for conducting clinical studies to evaluate its impact on rehabilitation.
现代假肢使用者中,康复治疗效果不佳是一个普遍存在的问题。在全球估计的 1000 万截肢者中,有 300 万是上肢截肢者,他们中的绝大多数人在日常生活活动(ADL)中对当前的假肢感到不满和排斥。在这里,我们介绍了一种用于上肢截肢者康复治疗的增强现实(AR)舞蹈游戏。在这个游戏中,患者需要跟随一个虚拟的舞蹈教练,完成包含上肢康复治疗手部动作的舞蹈编排。患者的位置由 Microsoft Kinect 传感器跟踪,手部动作则通过 Myo 臂带收集的肌电数据进行分析。此外,根据正确完成的动作和运动的数量计算出一个游戏分数。游戏结束后,以图表形式显示收集到的肌电数据的诊断总结,以及显示患者在游戏过程中上臂肌肉活动的增强可视化视频。通过使康复过程游戏化,Dance 有可能通过在创伤后立即开始康复治疗、提供专业人员可以用来准确评估患者进展的个性化反馈,以及提高患者的兴奋度,从而提高患者完成康复治疗的意愿,来改善上肢截肢者的治疗效果。本文主要介绍和评估了我们 Dance 的原型实现,这将为进行临床研究评估其对康复的影响提供基础。