Billieux Joël, Achab Sophia
Institut de psychologie, Université de Lausanne, 1015 Lausanne.
Centre du jeu excessif, Médecine des addictions, Centre hospitalier universitaire vaudois, 1011 Lausanne.
Rev Med Suisse. 2022 Jun 8;18(785):1154-1156. doi: 10.53738/REVMED.2022.18.785.1154.
In most cases, video games provide entertainment and social and psychological benefits. Involvement in video games can become problematic and associated with functional impairment for individuals characterized by psychosocial, environmental or psychopathological vulnerabilities. The WHO recently decided to include gaming disorder in ICD-11. The definition of gaming disorder is oriented towards consequences and functional impact, in order to avoid over-pathologizing of healthy gaming patterns. The public health issues of video game disorder have found a promising response through the recognition of this disorder by the WHO and the common definition offered by the ICD-11. The treatment of this disorder, essentially psychotherapeutic, requires taking into account the underlying psychological processes.
在大多数情况下,电子游戏能带来娱乐以及社交和心理方面的益处。对于那些具有心理社会、环境或精神病理易损性特征的个体而言,沉迷于电子游戏可能会成为问题,并与功能损害相关联。世界卫生组织最近决定将游戏障碍纳入《国际疾病分类第11版》(ICD - 11)。游戏障碍的定义侧重于后果和功能影响,以避免对健康的游戏模式过度病理化。通过世界卫生组织对这种障碍的认可以及ICD - 11提供的通用定义,电子游戏障碍的公共卫生问题得到了一个充满希望的应对方式。这种障碍的治疗主要是心理治疗,需要考虑潜在的心理过程。