1 Institute of Psychology, Eötvös Loránd University , Budapest, Hungary.
J Behav Addict. 2017 Sep 1;6(3):280-284. doi: 10.1556/2006.6.2017.046. Epub 2017 Aug 17.
This paper is a response to a recent debate paper in which Aarseth et al. argue that the inclusion of a formal diagnosis and categories for problematic video gaming or Gaming Disorder (GD) in the World Health Organization's 11th Revision of the International Classification of Diseases (ICD-11) is premature and therefore the proposal should be removed. The present authors systematically address all the six main arguments presented by Aarseth et al. and argue that, even though some of the concerns presented in the debate paper are legitimate, the inclusion of GD in ICD-11 has more advantages than disadvantages. Furthermore, the present authors also argue that the two GD subtypes ("GD, predominantly online" and "GD, predominantly offline") are unnecessary and rather problematic; the main category for GD would be perfectly sufficient.
这篇论文是对最近的一篇辩论论文的回应,Aarseth 等人在该论文中认为,将正式的诊断和类别纳入世界卫生组织的第 11 次修订版《国际疾病分类》(ICD-11)中,用于界定有问题的视频游戏或游戏障碍(GD)还为时过早,因此应将该提案删除。本文作者系统地处理了 Aarseth 等人提出的所有六个主要论点,并认为,尽管辩论论文中提出的一些担忧是合理的,但将 GD 纳入 ICD-11 的利大于弊。此外,本文作者还认为,GD 的两个亚型(“GD,主要是在线”和“GD,主要是离线”)是不必要的,而且存在问题;GD 的主要类别就足够了。