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Usability Methods and Attributes Reported in Usability Studies of Mobile Apps for Health Care Education: Scoping Review.

作者信息

Johnson Susanne Grødem, Potrebny Thomas, Larun Lillebeth, Ciliska Donna, Olsen Nina Rydland

机构信息

Faculty of Health and Function, Western Norway University of Applied Sciences, Bergen, Norway.

Division of Health Services, Norwegian Institute of Public Health, Oslo, Norway.

出版信息

JMIR Med Educ. 2022 Jun 29;8(2):e38259. doi: 10.2196/38259.


DOI:10.2196/38259
PMID:35767323
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9280458/
Abstract

BACKGROUND: Mobile devices can provide extendable learning environments in higher education and motivate students to engage in adaptive and collaborative learning. Developers must design mobile apps that are practical, effective, and easy to use, and usability testing is essential for understanding how mobile apps meet users' needs. No previous reviews have investigated the usability of mobile apps developed for health care education. OBJECTIVE: The aim of this scoping review is to identify usability methods and attributes in usability studies of mobile apps for health care education. METHODS: A comprehensive search was carried out in 10 databases, reference lists, and gray literature. Studies were included if they dealt with health care students and usability of mobile apps for learning. Frequencies and percentages were used to present the nominal data, together with tables and graphical illustrations. Examples include a figure of the study selection process, an illustration of the frequency of inquiry usability evaluation and data collection methods, and an overview of the distribution of the identified usability attributes. We followed the Arksey and O'Malley framework for scoping reviews. RESULTS: Our scoping review collated 88 articles involving 98 studies, mainly related to medical and nursing students. The studies were conducted from 22 countries and were published between 2008 and 2021. Field testing was the main usability experiment used, and the usability evaluation methods were either inquiry-based or based on user testing. Inquiry methods were predominantly used: 1-group design (46/98, 47%), control group design (12/98, 12%), randomized controlled trials (12/98, 12%), mixed methods (12/98, 12%), and qualitative methods (11/98, 11%). User testing methods applied were all think aloud (5/98, 5%). A total of 17 usability attributes were identified; of these, satisfaction, usefulness, ease of use, learning performance, and learnability were reported most frequently. The most frequently used data collection method was questionnaires (83/98, 85%), but only 19% (19/98) of studies used a psychometrically tested usability questionnaire. Other data collection methods included focus group interviews, knowledge and task performance testing, and user data collected from apps, interviews, written qualitative reflections, and observations. Most of the included studies used more than one data collection method. CONCLUSIONS: Experimental designs were the most commonly used methods for evaluating usability, and most studies used field testing. Questionnaires were frequently used for data collection, although few studies used psychometrically tested questionnaires. The usability attributes identified most often were satisfaction, usefulness, and ease of use. The results indicate that combining different usability evaluation methods, incorporating both subjective and objective usability measures, and specifying which usability attributes to test seem advantageous. The results can support the planning and conduct of future usability studies for the advancement of mobile learning apps in health care education. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/19072.

摘要
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9c5/9280458/9430591cfbcf/mededu_v8i2e38259_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9c5/9280458/ac2bbad74fc9/mededu_v8i2e38259_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9c5/9280458/9430591cfbcf/mededu_v8i2e38259_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9c5/9280458/ac2bbad74fc9/mededu_v8i2e38259_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c9c5/9280458/9430591cfbcf/mededu_v8i2e38259_fig2.jpg

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本文引用的文献

[1]
Design and evaluation of a mobile serious game application to supplement instruction.

Curr Pharm Teach Learn. 2021-9

[2]
Experiences with using a mobile application for learning evidence-based practice in health and social care education: An interpretive descriptive study.

PLoS One. 2021

[3]
Design and usability testing of an in-house developed performance feedback tool for medical students.

BMC Med Educ. 2021-6-23

[4]
Evaluation of an Augmented Reality Application for Learning Neuroanatomy in Psychology.

Anat Sci Educ. 2022-5

[5]
Education promotion based on "mobile technology" in the Critical Care Nursing Department: Four-phase intervention.

J Educ Health Promot. 2020-11-26

[6]
Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques.

Nurse Educ Pract. 2021-1

[7]
A themed game to learn about nursing theories and models: A descriptive study.

Nurse Educ Pract. 2020-11

[8]
Using mobile technology in assessment of entrustable professional activities in undergraduate medical education.

Perspect Med Educ. 2021-12

[9]
Usability Methods and Attributes Reported in Usability Studies of Mobile Apps for Health Care Education: Protocol for a Scoping Review.

JMIR Res Protoc. 2020-8-4

[10]
Student Acceptance of Using Augmented Reality Applications for Learning in Pharmacy: A Pilot Study.

Pharmacy (Basel). 2020-7-21

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