School of Integrative and Global Majors, University of Tsukuba, Tennodai 1-1-1, Tsukuba, Ibaraki, 305-8573, Japan.
Faculty of Engineering, Information and Systems, University of Tsukuba, Tennodai 1-1-1, Tsukuba, Ibaraki, 305-8573, Japan.
Neural Netw. 2022 Sep;153:349-372. doi: 10.1016/j.neunet.2022.06.011. Epub 2022 Jun 16.
The redundancy inherent to the human body is a central problem that must be solved by the brain when acquiring new motor skills. The problem of redundancy becomes particularly critical when learning a new motor policy from scratch in a novel environment and task (i.e., de novo learning). It has been proposed that motor variability could be leveraged to explore and identify task-potent motor commands, and recent results indicated a possible role of motor exploration in error-based motor learning, including in de novo learning tasks. However, the precise computational mechanisms underlying this role remain poorly understood. A new controller in a de novo motor task can potentially be learned by first using motor exploration to learn a sensitivity derivative, which can transform observed task errors into motor corrections, enabling the error-based learning of the controller. Although this approach has been discussed, the computational properties of exploration and how this mechanism can explain recent reports of motor exploration in error-based de-novo learning have not been thoroughly examined. Here, we used this approach to simulate the tasks used in several recent studies of human motor learning tasks in which motor exploration was observed, and replicating their main results. Analyses of the proposed learning mechanism using equations and simulations suggested that exploring the entire motor command space leads to the training of an efficient sensitivity derivative, enabling rapid learning of the controller, in visuomotor adaptation and de novo tasks. The successful replication of previous experimental results elucidated the role of motor exploration in motor learning.
人体的冗余性是大脑在获得新运动技能时必须解决的一个核心问题。当在新的环境和任务中从头开始学习新的运动策略(即从头开始学习)时,冗余问题变得尤为关键。有人提出,运动可变性可以用来探索和识别潜在的运动指令,最近的研究结果表明,运动探索在基于错误的运动学习中,包括在从头开始学习任务中,可能起作用。然而,这种作用的确切计算机制仍知之甚少。在从头开始的运动任务中,可以通过首先使用运动探索来学习灵敏度导数,从而将观察到的任务错误转换为运动校正,从而基于错误学习控制器,来潜在地学习新的控制器。尽管已经讨论了这种方法,但尚未彻底研究探索的计算特性以及该机制如何解释基于错误的从头开始运动学习中最近观察到的运动探索的报告。在这里,我们使用这种方法模拟了在几个最近的人类运动学习任务研究中使用的任务,这些任务观察到了运动探索,并复制了他们的主要结果。使用方程和模拟对所提出的学习机制进行的分析表明,探索整个运动指令空间可导致训练出有效的灵敏度导数,从而在视觉运动适应和从头开始任务中快速学习控制器。对先前实验结果的成功复制阐明了运动探索在运动学习中的作用。