• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

通过探索手势计算机系统中的可用性-准确性权衡,重新定义用于3D手势人机交互的人为因素方法。

Redefining the human factors approach to 3D gestural HCI by exploring the usability-accuracy tradeoff in gestural computer systems.

作者信息

Jurewicz Katherina A, Neyens David M

机构信息

Oklahoma State University, School of Industrial Engineering and Management, 329 Engineering North, College of Engineering, Architecture, and Technology, Stillwater, OK, 74078, USA.

Clemson University, Department of Industrial Engineering, 100 Freeman Hall, College of Engineering, Computing and Applied Sciences, Clemson, SC, 29634, USA.

出版信息

Appl Ergon. 2022 Nov;105:103833. doi: 10.1016/j.apergo.2022.103833. Epub 2022 Jul 2.

DOI:10.1016/j.apergo.2022.103833
PMID:35792425
Abstract

3D gestural technology for HCI could transform the way people interact with computing systems. There are traditionally two approaches to developing gestural technology systems: a human-based approach where usability is maximized and a technology-based approach where system accuracy is maximized. The tradeoff between usability and accuracy may negatively affect the overall trust and reliability in the system. Therefore, this study seeks to redefine the human-based approach to gestural system development by introducing a bottom-up approach to identifying the lower-level features that produce a gesture, thus allowing the technology to accurately recognize features. A user elicitation study was performed, and gestures were classified according to a novel feature extraction gesture taxonomy and a traditional taxonomy of classifying gestures as a unit. The feature-extraction approach revealed several advantages because it fosters a bottom-up approach to identifying gesture features. Using this approach may mitigate the effects of the usability-accuracy tradeoff in gestural system development.

摘要

用于人机交互的3D手势技术可以改变人们与计算系统交互的方式。传统上,开发手势技术系统有两种方法:一种是以人类为基础的方法,即最大限度地提高可用性;另一种是以技术为基础的方法,即最大限度地提高系统准确性。可用性和准确性之间的权衡可能会对系统的整体信任度和可靠性产生负面影响。因此,本研究旨在通过引入一种自下而上的方法来识别产生手势的低级特征,从而重新定义基于人类的手势系统开发方法,使技术能够准确识别特征。进行了一项用户启发研究,并根据一种新颖的特征提取手势分类法和将手势作为一个单元进行分类的传统分类法对手势进行了分类。特征提取方法显示出几个优点,因为它促进了一种自下而上识别手势特征的方法。使用这种方法可能会减轻手势系统开发中可用性-准确性权衡的影响。

相似文献

1
Redefining the human factors approach to 3D gestural HCI by exploring the usability-accuracy tradeoff in gestural computer systems.通过探索手势计算机系统中的可用性-准确性权衡,重新定义用于3D手势人机交互的人为因素方法。
Appl Ergon. 2022 Nov;105:103833. doi: 10.1016/j.apergo.2022.103833. Epub 2022 Jul 2.
2
A review on development approaches for 3D gestural embodied human-computer interaction systems.三维 gestural 具身人机交互系统的发展方法综述。
Appl Ergon. 2024 Nov;121:104359. doi: 10.1016/j.apergo.2024.104359. Epub 2024 Jul 26.
3
Developing a 3D Gestural Interface for Anesthesia-Related Human-Computer Interaction Tasks Using Both Experts and Novices.使用专家和新手开发用于麻醉相关人机交互任务的 3D 手势界面。
Hum Factors. 2018 Nov;60(7):992-1007. doi: 10.1177/0018720818780544. Epub 2018 Jun 15.
4
Improving gesture-based interaction between an assistive bathing robot and older adults via user training on the gestural commands.通过对老年人进行手势命令的用户培训,改善辅助沐浴机器人与老年人之间基于手势的交互。
Arch Gerontol Geriatr. 2020 Mar-Apr;87:103996. doi: 10.1016/j.archger.2019.103996. Epub 2019 Dec 13.
5
Preference elicitation: Obtaining gestural guidelines for PACS in neurosurgery.偏好 elicitation:获取神经外科 PACS 的手势指南。
Int J Med Inform. 2019 Oct;130:103934. doi: 10.1016/j.ijmedinf.2019.07.013. Epub 2019 Jul 23.
6
Usability Evaluation Methods for Gesture-Based Games: A Systematic Review.基于手势的游戏的可用性评估方法:一项系统综述。
JMIR Serious Games. 2016 Oct 4;4(2):e17. doi: 10.2196/games.5860.
7
Using a social robot to teach gestural recognition and production in children with autism spectrum disorders.使用社交机器人对自闭症谱系障碍儿童进行手势识别与生成教学。
Disabil Rehabil Assist Technol. 2018 Aug;13(6):527-539. doi: 10.1080/17483107.2017.1344886. Epub 2017 Jul 4.
8
A User-Developed 3-D Hand Gesture Set for Human-Computer Interaction.一种用于人机交互的用户开发的三维手势集。
Hum Factors. 2015 Jun;57(4):607-21. doi: 10.1177/0018720814559307. Epub 2014 Nov 24.
9
Magic Ring: a finger-worn device for multiple appliances control using static finger gestures.魔环:一种戴在手指上的设备,可通过静态手指手势来控制多种电器。
Sensors (Basel). 2012;12(5):5775-90. doi: 10.3390/s120505775. Epub 2012 May 4.
10
Gesture-Based Human-Machine Interaction: Taxonomy, Problem Definition, and Analysis.基于手势的人机交互:分类法、问题定义与分析
IEEE Trans Cybern. 2023 Jan;53(1):497-513. doi: 10.1109/TCYB.2021.3129119. Epub 2022 Dec 23.