Department of Computer Science, University of Tsukuba, 1-1-1 Tennodai, Tsukuba, Japan.
Department of Computer Science, University of Tsukuba, 1-1-1 Tennodai, Tsukuba, Japan.
Neural Netw. 2022 Sep;153:444-449. doi: 10.1016/j.neunet.2022.06.027. Epub 2022 Jun 25.
The visual area V4 has been considered to play a crucial role in the intermediate representation of objects, where low-level image features are transformed into object-level representations. We estimated the intrinsic dimensionality in V4 for the representation of local patches generated from natural scenes. The dimensionality was approximately 40, which is approximately half of that reported in IT for the representation of whole natural objects. The analyses of the estimated dimensionality suggest both common and independent representations that code contour shapes and/or surfaces with textures, implying a relatively complex and mixed representation in the intermediate-level area.
V4 视区被认为在物体的中间表示中起着关键作用,在这个过程中,低水平的图像特征被转化为物体级别的表示。我们估计了 V4 中用于表示从自然场景中生成的局部补丁的内在维数。该维数约为 40,大约是 IT 中用于表示整个自然物体的代表的一半。对估计的维数的分析表明,存在共同的和独立的表示,可以对轮廓形状和/或具有纹理的表面进行编码,这意味着在中间层区域中存在相对复杂和混合的表示。