Suppr超能文献

上肢居家健肢互动游戏干预对脑卒中患者的依从性:叙事性综述。

Compliance with Upper Limb Home-Based Exergaming Interventions for Stroke Patients: A Narrative Review.

机构信息

HAVAE Laboratory UR 20217, University of Limoges, Limoges, France.

HAVAE Laboratory UR 20217, University of Limoges, Limoges, France; Department of Physical Medicine and Rehabilitation, University Hospital Center of Limoges, Limoges, France.

出版信息

J Rehabil Med. 2022 Nov 24;54:jrm00325. doi: 10.2340/jrm.v54.2270.

Abstract

BACKGROUND

Telerehabilitation and follow-up techniques have been developed in recent years to assess the effectiveness of diverse intervention programmes that include exergaming technologies. For patients with upper limb impairment after stroke, motion-gaming technologies can provide effective and amusing training. Beyond efficiency, professionals must analyse patient compliance with the system for self-use at home, because patients may or may not independently perform the exercises prescribed by the therapist. Questions on the sustainable use of this type of home exercise also arise.

OBJECTIVE

This review examines user compliance with exercise programmes, measured according to the training rate (percentage of prescribed sessions and minutes completed) and completion rate (number of drop-outs and discontinued interventions) reported or calculable according to the data collected.

RESULTS AND DISCUSSION

Rates of compliance with training were relatively high. No group effect on compliance was found. Drop-out and discontinued intervention rates were either due to external causes or directly related to the technologies. Some studies have reported the use of supervision, most of them through home visits and remote support. Few studies performed long-term follow-up, which could provide information to help broaden practices. This narrative review considers how this field of research may evolve in the future.

摘要

背景

近年来,远程康复和随访技术已经发展起来,用于评估包括运动游戏技术在内的各种干预计划的效果。对于上肢运动障碍的中风患者来说,运动游戏技术可以提供有效的有趣的训练。除了效率之外,专业人员还必须分析患者在家中自行使用系统的依从性,因为患者可能会或可能不会独立执行治疗师规定的运动。关于这种家庭运动可持续使用的问题也出现了。

目的

本综述根据训练率(规定疗程和完成分钟的百分比)和完成率(退出人数和中断干预的数量)检查了运动游戏技术干预方案的用户依从性,这两个指标可以根据收集的数据进行报告或计算。

结果与讨论

依从性训练率相对较高。没有发现依从性的组间差异。退出和中断干预的原因要么是外部因素,要么直接与技术有关。一些研究报告了监督的使用,其中大多数是通过家访和远程支持进行的。很少有研究进行长期随访,这可以提供信息帮助扩大实践。本叙述性综述考虑了未来该研究领域可能的发展方向。

相似文献

本文引用的文献

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验