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本文引用的文献

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Global, regional, and national burden of stroke and its risk factors, 1990-2019: a systematic analysis for the Global Burden of Disease Study 2019.1990—2019年全球、区域和国家的卒中负担及其风险因素:全球疾病负担研究2019的系统分析
Lancet Neurol. 2021 Oct;20(10):795-820. doi: 10.1016/S1474-4422(21)00252-0. Epub 2021 Sep 3.
2
Thoughts About Meanings of Compliance, Adherence, and Concordance.关于依从性、顺应性和一致性含义的思考。
Nurs Sci Q. 2020 Oct;33(4):358-360. doi: 10.1177/0894318420943136.
3
An interactive motion-tracking system for home-based assessing and training reach-to-target tasks in stroke survivors-a preliminary study.一种用于基于家庭的脑卒中幸存者目标导向伸手任务评估和训练的交互式运动跟踪系统——初步研究。
Med Biol Eng Comput. 2020 Jul;58(7):1529-1547. doi: 10.1007/s11517-020-02173-1. Epub 2020 May 13.
4
Usefulness of Telerehabilitation for Stroke Patients During the COVID-19 Pandemic.COVID-19大流行期间远程康复对中风患者的效用。
Am J Phys Med Rehabil. 2020 Jul;99(7):582. doi: 10.1097/PHM.0000000000001468.
5
Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.社区中慢性脑卒中个体的远程康复中整合游戏和新型治疗性游戏控制器的可行性。
Top Stroke Rehabil. 2020 Jul;27(5):321-336. doi: 10.1080/10749357.2019.1701178. Epub 2019 Dec 25.
6
Autonomous Use of the Home Virtual Rehabilitation System: A Feasibility and Pilot Study.自主使用家庭虚拟康复系统:一项可行性和初步研究。
Games Health J. 2019 Dec;8(6):432-438. doi: 10.1089/g4h.2019.0012.
7
Home-based Upper Extremity Stroke Therapy Using a Multiuser Virtual Reality Environment: A Randomized Trial.基于家庭的上肢卒中治疗使用多用户虚拟现实环境:一项随机试验。
Arch Phys Med Rehabil. 2020 Feb;101(2):196-203. doi: 10.1016/j.apmr.2019.10.182. Epub 2019 Nov 9.
8
A qualitative study on user acceptance of a home-based stroke telerehabilitation system.一项关于基于家庭的脑卒中远程康复系统用户接受度的定性研究。
Top Stroke Rehabil. 2020 Mar;27(2):81-92. doi: 10.1080/10749357.2019.1683792. Epub 2019 Nov 4.
9
A Stroke Recovery Trial Development Framework: Consensus-Based Core Recommendations from the Second Stroke Recovery and Rehabilitation Roundtable.一项中风康复试验开发框架:第二届中风康复和康复圆桌会议达成的基于共识的核心建议。
Neurorehabil Neural Repair. 2019 Nov;33(11):959-969. doi: 10.1177/1545968319888642. Epub 2019 Nov 1.
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Investigating the feasibility and acceptability of real-time visual feedback in reducing compensatory motions during self-administered stroke rehabilitation exercises: A pilot study with chronic stroke survivors.研究实时视觉反馈在减少中风患者自我康复训练中代偿性动作方面的可行性和可接受性:一项针对慢性中风幸存者的试点研究。
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上肢居家健肢互动游戏干预对脑卒中患者的依从性:叙事性综述。

Compliance with Upper Limb Home-Based Exergaming Interventions for Stroke Patients: A Narrative Review.

机构信息

HAVAE Laboratory UR 20217, University of Limoges, Limoges, France.

HAVAE Laboratory UR 20217, University of Limoges, Limoges, France; Department of Physical Medicine and Rehabilitation, University Hospital Center of Limoges, Limoges, France.

出版信息

J Rehabil Med. 2022 Nov 24;54:jrm00325. doi: 10.2340/jrm.v54.2270.

DOI:10.2340/jrm.v54.2270
PMID:35976767
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9706874/
Abstract

BACKGROUND

Telerehabilitation and follow-up techniques have been developed in recent years to assess the effectiveness of diverse intervention programmes that include exergaming technologies. For patients with upper limb impairment after stroke, motion-gaming technologies can provide effective and amusing training. Beyond efficiency, professionals must analyse patient compliance with the system for self-use at home, because patients may or may not independently perform the exercises prescribed by the therapist. Questions on the sustainable use of this type of home exercise also arise.

OBJECTIVE

This review examines user compliance with exercise programmes, measured according to the training rate (percentage of prescribed sessions and minutes completed) and completion rate (number of drop-outs and discontinued interventions) reported or calculable according to the data collected.

RESULTS AND DISCUSSION

Rates of compliance with training were relatively high. No group effect on compliance was found. Drop-out and discontinued intervention rates were either due to external causes or directly related to the technologies. Some studies have reported the use of supervision, most of them through home visits and remote support. Few studies performed long-term follow-up, which could provide information to help broaden practices. This narrative review considers how this field of research may evolve in the future.

摘要

背景

近年来,远程康复和随访技术已经发展起来,用于评估包括运动游戏技术在内的各种干预计划的效果。对于上肢运动障碍的中风患者来说,运动游戏技术可以提供有效的有趣的训练。除了效率之外,专业人员还必须分析患者在家中自行使用系统的依从性,因为患者可能会或可能不会独立执行治疗师规定的运动。关于这种家庭运动可持续使用的问题也出现了。

目的

本综述根据训练率(规定疗程和完成分钟的百分比)和完成率(退出人数和中断干预的数量)检查了运动游戏技术干预方案的用户依从性,这两个指标可以根据收集的数据进行报告或计算。

结果与讨论

依从性训练率相对较高。没有发现依从性的组间差异。退出和中断干预的原因要么是外部因素,要么直接与技术有关。一些研究报告了监督的使用,其中大多数是通过家访和远程支持进行的。很少有研究进行长期随访,这可以提供信息帮助扩大实践。本叙述性综述考虑了未来该研究领域可能的发展方向。