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支持青少年预防和治疗酒精及药物消费的严肃游戏:范围综述

Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review.

作者信息

Martínez-Miranda Juan, Espinosa-Curiel Ismael Edrein

机构信息

Centro de Investigación Científica y de Educación Superior de Ensenada, Unidad de Transferencia Tecnológica Tepic, Tepic, Mexico.

出版信息

JMIR Serious Games. 2022 Aug 25;10(3):e39086. doi: 10.2196/39086.

Abstract

BACKGROUND

The consumption of alcohol and drugs, particularly in adolescents and young adults, has increased worldwide in the last several years, representing a significant public health challenge. Serious games have the potential to support preventive and treatment interventions for substance use, facilitating the acquisition of relevant knowledge and the motivation for changes in attitudes and behaviors regarding substance consumption.

OBJECTIVE

This scoping review aims to analyze a set of 7 relevant characteristics of current serious games designed to support the prevention and treatment of alcohol and drug consumption in adolescents and young adults-the substance addressed, the type of intervention, the theoretical basis, the computational techniques used, the mechanism for data security and privacy, the evaluation procedure followed, and the main results obtained.

METHODS

The review was performed by following the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) guidelines. Data were retrieved from January 2010 to May 2022, using PubMed, Scopus (Elsevier), IEEE Xplore, and ACM Digital as data sources. The eligibility criteria included studies that described serious games designed to support the prevention or treatment of alcohol and drug consumption, targeted a population aged between 12 and 30 years, and included an evaluation procedure. Authors (JMM and IEEC) individually screened the titles and abstracts, and then full articles were reviewed for a final inclusion decision.

RESULTS

A total of 629 records were obtained, and 29 (4.6%) fulfilled the inclusion criteria. Most of the serious games (14/29, 48%) were focused on the prevention or treatment of alcohol use. The type of intervention that was the most supported was prevention (18/29, 62%), and most studies mentioned the theory, theoretical construct, or therapeutic technique used as a foundation (22/29, 76%). Most of the studies only provided information about the platform for execution (23/29, 79%), and few described the use of computational techniques, such as virtual reality or motion-based interaction (5/29, 17%). A small set of studies (10/29, 34%) explicitly mentioned how data security and privacy were addressed. Most of the reported evaluation protocols were pilot studies (11/29, 38%), followed by randomized controlled trials (10/29, 34%), and the reported results were positive in terms of acceptability, usability, and efficacy. However, more research is needed to assess long-term effects.

CONCLUSIONS

Given the increasing interest in the use of serious games as digital interventions to support the prevention or treatment of substance use, knowing their main features is highly important. This review highlights whether and how current serious games incorporate 7 key features that are useful to consider for the further development of the area.

摘要

背景

在过去几年中,酒精和药物的消费在全球范围内呈上升趋势,尤其是在青少年和年轻人中,这对公共卫生构成了重大挑战。严肃游戏有潜力支持针对物质使用的预防和治疗干预措施,促进获取相关知识以及改变对物质消费的态度和行为的动机。

目的

本范围综述旨在分析一组当前旨在支持青少年和年轻人预防和治疗酒精及药物消费的严肃游戏的7个相关特征——所涉及的物质、干预类型、理论基础、使用的计算技术、数据安全和隐私机制、遵循的评估程序以及取得的主要结果。

方法

本综述按照PRISMA-ScR(系统评价和Meta分析扩展版的首选报告项目,用于范围综述)指南进行。数据检索时间为2010年1月至2022年5月,使用PubMed、Scopus(爱思唯尔)、IEEE Xplore和ACM Digital作为数据源。纳入标准包括描述旨在支持酒精和药物消费预防或治疗的严肃游戏的研究、针对12至30岁人群且包括评估程序的研究。作者(JMM和IEEC)分别筛选标题和摘要,然后对全文进行审查以做出最终纳入决定。

结果

共获得629条记录,其中29条(4.6%)符合纳入标准。大多数严肃游戏(14/29,48%)侧重于酒精使用的预防或治疗。得到最多支持的干预类型是预防(18/29,62%),大多数研究提到了作为基础使用的理论、理论结构或治疗技术(22/29,76%)。大多数研究仅提供了关于执行平台的信息(23/29,79%),很少描述虚拟现实或基于运动的交互等计算技术的使用(5/29,17%)。一小部分研究(10/29,34%)明确提到了如何处理数据安全和隐私问题。报告的评估方案大多是试点研究(11/29,38%),其次是随机对照试验(10/29,34%),报告的结果在可接受性、可用性和有效性方面是积极的。然而,需要更多研究来评估长期效果。

结论

鉴于人们越来越关注使用严肃游戏作为支持物质使用预防或治疗的数字干预措施,了解其主要特征非常重要。本综述强调了当前严肃游戏是否以及如何纳入7个关键特征,这些特征对于该领域的进一步发展是有用的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9dea/9459843/cb2d911b07a0/games_v10i3e39086_fig1.jpg

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