Rubio Claudio, Besoain Felipe
Faculty of Engineering, Universidad de Talca, Curicó, Chile.
Department of Interactive Visualization and Virtual Reality, Faculty of Engineering, University of Talca, Talca, Chile.
JMIR Serious Games. 2025 Jan 15;13:e58912. doi: 10.2196/58912.
Serious games play a fundamental role in promoting safe sexual behaviors. This medium has great potential for promoting healthy behaviors that prevent potential risk factors, such as sexually transmitted infections, and promote adherence to sexual health treatments, such as antiretroviral therapy. The ubiquity of mobile devices enhances access to such tools, increasing the effectiveness of video games as agents of change.
In this scoping review, we aimed to (1) identify the extent to which pervasive games have been used in the field of sexual health, (2) determine the theories used in the design and evaluation of pervasive games for sexual health, (3) identify the methods used to evaluate pervasive games for sexual health, and (4) explore the reported benefits of using pervasive games for sexual health.
Following the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) methodology, we conducted a comprehensive literature search in the Web of Science, Scopus, IEEE Xplore, and ACM databases for articles published between January 1, 2000, and August 4, 2024. Included articles were published in English between 2000 and 2024 and involved the design, implementation, or evaluation of a ubiquitous video game focused on promoting safe sexual behaviors, with qualitative and/or quantitative results based on theory-based techniques and ubiquitous technologies. Review articles, conference papers, or books without available data or quantitative or qualitative results were excluded.
We screened 521 of 612 articles (85.1%) after removing duplicates. After the title and abstract review, 51 (9.8%) articles were assessed for eligibility, and 30 (5.8%) articles meeting the criteria were studied and evaluated in depth. The results suggested that the use of pervasive video games has a positive impact on promoting safe sexual behaviors. This is enhanced by the effectiveness of theory-based techniques and the use of mobile technologies as developmental factors that drive the gaming experience. The results indicated that this domain is a growing field that should not be ignored.
The literature showed that pervasive video games have been effective in promoting safe sexual behaviors. Substantial growth has been seen in scientific community interest in researching this domain; nevertheless, there is still much to work on. In this context, we advocate for the standardization of design, implementation, and experimentation as essential phases in creating video game experiences. These 3 fundamental aspects are critical in the development of video game-based studies to ensure the reproducibility of experiments.
严肃游戏在促进安全性行为方面发挥着重要作用。这种媒介在促进预防潜在风险因素(如性传播感染)的健康行为以及促进对性健康治疗(如抗逆转录病毒疗法)的依从性方面具有巨大潜力。移动设备的普及增加了获取此类工具的机会,提高了电子游戏作为变革推动者的有效性。
在本范围综述中,我们旨在(1)确定普及型游戏在性健康领域的使用程度,(2)确定用于设计和评估性健康普及型游戏的理论,(3)确定用于评估性健康普及型游戏的方法,以及(4)探索使用普及型游戏促进性健康所报告的益处。
遵循PRISMA-ScR(系统评价和元分析扩展的范围综述首选报告项目)方法,我们在科学网、Scopus、IEEE Xplore和ACM数据库中对2000年1月1日至2024年8月4日发表的文章进行了全面的文献检索。纳入的文章发表于2000年至2024年之间,涉及专注于促进安全性行为的普及型电子游戏的设计、实施或评估,并基于基于理论的技术和普及技术得出定性和/或定量结果。没有可用数据或定量或定性结果的综述文章、会议论文或书籍被排除。
在去除重复项后,我们筛选了612篇文章中的521篇(85.1%)。在标题和摘要审查之后,评估了51篇(9.8%)文章的 eligibility,对符合标准的30篇(5.8%)文章进行了深入研究和评估。结果表明,使用普及型电子游戏对促进安全性行为有积极影响。基于理论的技术的有效性以及将移动技术用作推动游戏体验的发展因素增强了这一影响。结果表明,该领域是一个不应被忽视的不断发展的领域。
文献表明,普及型电子游戏在促进安全性行为方面是有效的。科学界对该领域研究的兴趣有了显著增长;然而,仍有许多工作要做。在此背景下,我们主张将设计、实施和实验的标准化作为创建电子游戏体验的关键阶段。这三个基本方面对于基于电子游戏的研究的发展至关重要,以确保实验的可重复性。