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研究手型视角在程序性动画学习中的作用。

Investigating the role of hand perspective in learning from procedural animations.

机构信息

Erasmus University Rotterdam, Rotterdam, The Netherlands.

University of New South Wales, Sydney, New South Wales, Australia.

出版信息

Br J Educ Psychol. 2023 Aug;93 Suppl 2:251-269. doi: 10.1111/bjep.12542. Epub 2022 Sep 1.

Abstract

BACKGROUND

Research indicates that animations presenting procedural instructions lead to better learning if the animation displays the procedural task from a first-person perspective (over-the-shoulder) compared to a third-person perspective (face-to-face).

AIMS

This study extends view-perspective research by investigating whether the observation of human hands completing manipulative tasks in an animation are necessary or not.

SAMPLE

Sixty university students participated in the study.

METHOD

Participants studied two knot-tying animations from a first-person perspective showing hands, or a third-person perspective showing hands, or a first-person perspective without showing hands.

RESULTS

Results showed that studying first-person perspective animations resulted in higher performance on a knot-tying task and recognition task (but not transfer task) than studying the third-person perspective animations. The strongest effects were gained from the first-person perspective animations showing hands, although comparable learning outcomes were often found with the no-hands perspective animations. In addition, spatial ability was found to influence knot-tying and recognition performance, while gender minimally interacted with performance in the different viewing perspective conditions.

CONCLUSIONS

Hand-manipulative task are learned most optimally from animations when presented from a first-person perspective, while it is not necessary to show the hands.

摘要

背景

研究表明,如果动画以第一人称视角(过肩视角)呈现程序性任务,而不是第三人称视角(面对面视角),呈现程序性说明的动画会导致更好的学习效果。

目的

本研究通过调查在动画中观察人类手部完成操作任务是否必要,扩展了视角研究。

样本

60 名大学生参加了这项研究。

方法

参与者研究了两个从第一人称视角(显示手部)、第三人称视角(显示手部)或第一人称视角(不显示手部)呈现的打结动画。

结果

结果表明,与研究第三人称视角动画相比,研究第一人称视角动画可使打结任务和识别任务(但不是转移任务)的表现更好。从第一人称视角显示手部的动画效果最强,尽管无手视角动画的学习效果往往相当。此外,空间能力被发现会影响打结和识别表现,而性别在不同视角条件下的表现交互作用最小。

结论

当以第一人称视角呈现手部操作任务时,动画最适合学习,而无需显示手部。

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