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自我化身的生理状态的多感官显示:虚拟现实中的虚拟呼吸和心跳可以增加用力感。

Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR.

出版信息

IEEE Trans Vis Comput Graph. 2022 Nov;28(11):3596-3606. doi: 10.1109/TVCG.2022.3203120. Epub 2022 Oct 21.

Abstract

In this paper we explore the multi-sensory display of self-avatars' physiological state in Virtual Reality (VR), as a means to enhance the connection between the users and their avatar. Our approach consists in designing and combining a coherent set of visual, auditory and haptic cues to represent the avatar's cardiac and respiratory activity. These sensory cues are modulated depending on the avatar's simulated physical exertion. We notably introduce a novel haptic technique to represent respiratory activity using a compression belt simulating abdominal movements that occur during a breathing cycle. A series of experiments was conducted to evaluate the influence of our multi-sensory rendering techniques on various aspects of the VR user experience, including the sense of virtual embodiment and the sensation of effort during a walking simulation. A first study ($\mathrm{N}=30$) that focused on displaying cardiac activity showed that combining sensory modalities significantly enhances the sensation of effort. A second study ($\mathrm{N}=20$) that focused on respiratory activity showed that combining sensory modalities significantly enhances the sensation of effort as well as two sub-components of the sense of embodiment. Interestingly, the user's actual breathing tended to synchronize with the simulated breathing, especially with the multi-sensory and haptic displays. A third study ($\mathrm{N}=18$) that focused on the combination of cardiac and respiratory activity showed that combining both rendering techniques significantly enhances the sensation of effort. Taken together, our results promote the use of our novel breathing display technique and multi-sensory rendering of physiological parameters in VR applications where effort sensations are prominent, such as for rehabilitation, sport training, or exergames.

摘要

在本文中,我们探讨了在虚拟现实(VR)中自我化身生理状态的多感官显示,作为增强用户与其化身之间联系的一种手段。我们的方法包括设计和组合一系列连贯的视觉、听觉和触觉提示,以表示化身的心脏和呼吸活动。这些感官提示根据化身模拟的身体活动进行调制。我们特别引入了一种新的触觉技术,使用压缩带模拟呼吸周期中发生的腹部运动来表示呼吸活动。进行了一系列实验来评估我们的多感官渲染技术对 VR 用户体验的各个方面的影响,包括虚拟体现感和步行模拟过程中的用力感。第一项侧重于显示心脏活动的研究($\mathrm{N}=30$)表明,结合感觉模态可显著增强用力感。第二项侧重于呼吸活动的研究($\mathrm{N}=20$)表明,结合感觉模态可显著增强用力感以及体现感的两个子成分。有趣的是,用户的实际呼吸往往与模拟呼吸同步,尤其是在多感觉和触觉显示中。第三项侧重于心脏和呼吸活动结合的研究($\mathrm{N}=18$)表明,结合这两种渲染技术可显著增强用力感。总之,我们的研究结果促进了在用力感明显的 VR 应用程序中使用我们的新型呼吸显示技术和生理参数的多感官渲染,例如康复、运动训练或健身游戏。

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