IEEE Trans Vis Comput Graph. 2022 Nov;28(11):3778-3787. doi: 10.1109/TVCG.2022.3203095. Epub 2022 Oct 21.
Rapidly developing Redirected Walking (ROW) technologies have enabled VR applications to immerse users in large virtual environments (VE) while actually walking in relatively small physical environments (PE). When an unavoidable collision emerges in a PE, the ROW controller suspends the user's immersive experience and resets the user to a new direction in PE. Existing ROW methods mainly aim to reduce the number of resets. However, from the perspective of the user experience, when users are about to reach a point of interest (POI) in a VE, reset interruptions are more likely to have an impact on user experience. In this paper, we propose a new ROW method, aiming to keep resets occurring at a longer distance from the virtual target, as well as to reduce the number of resets. Simulation experiments and real user studies demonstrate that our method outperforms state-of-the-art ROW methods in the number of resets and dramatically increases the distance between the reset locations and the virtual targets.
快速发展的重定向行走(ROW)技术使 VR 应用程序能够在实际在相对较小的物理环境(PE)中行走的同时,让用户沉浸在大型虚拟环境(VE)中。当 PE 中出现不可避免的碰撞时,ROW 控制器会暂停用户的沉浸式体验,并将用户重置到 PE 中的新方向。现有的 ROW 方法主要旨在减少重置的次数。然而,从用户体验的角度来看,当用户即将到达 VE 中的兴趣点(POI)时,重置中断更有可能对用户体验产生影响。在本文中,我们提出了一种新的 ROW 方法,旨在将重置保持在离虚拟目标更远的位置,并减少重置的次数。仿真实验和真实用户研究表明,我们的方法在重置次数上优于最先进的 ROW 方法,并显著增加了重置位置与虚拟目标之间的距离。