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使用电话会议平台的密室逃脱游戏化对药学专业学生学习的影响

The Impact of Escape Room Gamification Using a Teleconferencing Platform on Pharmacy Student Learning.

作者信息

Gerber Anthony, Fischetti Briann

机构信息

New York City Health + Hospitals/Coney Island, 2601 Ocean Parkway, Brooklyn, NY 11235 USA.

Arnold and Marie Schwartz College of Pharmacy, Long Island University, 1 University Plaza, Brooklyn, NY 11201 USA.

出版信息

Med Sci Educ. 2022 Sep 19;32(5):1159-1164. doi: 10.1007/s40670-022-01641-7. eCollection 2022 Oct.

DOI:10.1007/s40670-022-01641-7
PMID:36160293
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9483870/
Abstract

OBJECTIVE

The purpose of this study is to design and implement a virtual escape room game using the Zoom video conferencing platform to enhance third professional doctor of pharmacy students' knowledge of self-management of sexual health and pregnancy prevention and to assess student's perception of the activity.

METHODS

Students were divided into five pre-assigned breakout rooms of five to six students each using the Zoom video conferencing platform, following the conclusion of the self-care sexual health and pregnancy prevention lecture. Once in the breakout room, students worked as a group to complete seven activities to gain access to a code needed to "escape the room." At the completion of the activity, students were asked to fill out a perceptions survey.

RESULTS

Twenty-six students participated in the virtual escape room activity, with all students completing the activity within the allotted time. Overall, students expressed positive attitudes toward the escape room activity, reporting it helped them check their knowledge of the subject, remain motivated, and connect with their classmates.

CONCLUSIONS

Overall, the virtual escape room had a positive impact on student learning and application of subject material.

摘要

目的

本研究旨在利用Zoom视频会议平台设计并实施一款虚拟密室逃脱游戏,以增强药学专业三年级学生对性健康自我管理和预防怀孕的知识了解,并评估学生对该活动的看法。

方法

在性健康自我护理和预防怀孕讲座结束后,使用Zoom视频会议平台将学生分成五个预先分配好的小组讨论室,每个小组有五到六名学生。进入小组讨论室后,学生们分组完成七项活动,以获取“逃离房间”所需的密码。活动结束后,要求学生填写一份看法调查问卷。

结果

26名学生参加了虚拟密室逃脱活动,所有学生均在规定时间内完成了活动。总体而言,学生们对密室逃脱活动表达了积极的态度,称该活动帮助他们检查了对该主题的知识掌握情况,保持了积极性,并与同学建立了联系。

结论

总体而言,虚拟密室逃脱对学生学习和应用学科材料产生了积极影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/620a/9584001/acfbe4fba9df/40670_2022_1641_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/620a/9584001/f535aab0fdee/40670_2022_1641_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/620a/9584001/acfbe4fba9df/40670_2022_1641_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/620a/9584001/f535aab0fdee/40670_2022_1641_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/620a/9584001/acfbe4fba9df/40670_2022_1641_Fig2_HTML.jpg

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