Li Xin-Zhu, Chen Chun-Ching, Kang Xin, Kang Jian
College of Design, National Taipei University of Technology, Taipei, Taiwan.
School of Design, NingboTech University, Ningbo, China.
Front Psychol. 2022 Sep 8;13:943277. doi: 10.3389/fpsyg.2022.943277. eCollection 2022.
The lantern exhibition at the Lantern Festival is an important traditional festival in Taiwan. Visitors play an important role in the promotion and sustainable development of intangible cultural heritage (ICH). In recent years, the involvement of digital technology in traditional lantern design and shows has contributed to the protection, inheritance, and promotion of ICH, there remains less research on using augmented reality (AR) with ICH tourism. In this study, AR is used for ICH lantern exhibition to discuss the learning experience in lantern tourism and the relationship between technology acceptance and satisfaction from the perspective of visitors, as well as evaluate what AR has on improving visitors' awareness and learning experience. Then, primary variables of the technology acceptance model (TAM) are combined with generic learning outcomes (GLOs) to integrate ICH, education, and technology to expand TAM, building a new model to study the ICH learning experience. A questionnaire and observation are used. Respondents are visitors participating in the AR lantern exhibition in Taiwan, which is designed by the author. There is a total of 200 questionnaires collected in the end. The result shows that knowledge and understanding (KU), attitudes and values (AV), activity, behavior, and progression (ABP), and enjoyment, inspiration, and creativity (EIC) from GLOs have a positive effect on technology acceptance and actual use (AU). Therefore, visitors are satisfied with innovative and interesting technology learning experiences, enhancing learning interest and results. Besides, the interaction of the AR system improves visitors' learning motivation, which shows the combination of AR technology with ICH tourism helps improve cultural awareness.
元宵节灯会是台湾一项重要的传统节日。游客在非物质文化遗产(ICH)的推广和可持续发展中发挥着重要作用。近年来,数字技术参与传统花灯设计及展示,对非物质文化遗产的保护、传承和推广有所贡献,但关于将增强现实(AR)用于非物质文化遗产旅游的研究仍较少。本研究将AR用于非物质文化遗产灯会,从游客角度探讨灯会旅游中的学习体验以及技术接受度与满意度之间的关系,并评估AR对提升游客认知和学习体验的作用。然后,将技术接受模型(TAM)的主要变量与通用学习成果(GLOs)相结合,整合非物质文化遗产、教育和技术以扩展TAM模型,构建一个研究非物质文化遗产学习体验的新模型。研究采用问卷调查和观察法。受访者为参与笔者设计的台湾AR灯会的游客。最终共收集到200份问卷。结果表明,通用学习成果中的知识与理解(KU)、态度与价值观(AV)、活动、行为与进步(ABP)以及享受、灵感与创造力(EIC)对技术接受度和实际使用(AU)有积极影响。因此,游客对创新有趣的技术学习体验感到满意,提升了学习兴趣和效果。此外,AR系统的互动提高了游客的学习动机,这表明AR技术与非物质文化遗产旅游的结合有助于提高文化认知。