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多变量轨迹数据的管上属性可视化

On-Tube Attribute Visualization for Multivariate Trajectory Data.

作者信息

Russig Benjamin, Grab David, Dachselt Raimund, Gumhold Stefan

出版信息

IEEE Trans Vis Comput Graph. 2023 Jan;29(1):1288-1298. doi: 10.1109/TVCG.2022.3209400. Epub 2022 Dec 16.

DOI:10.1109/TVCG.2022.3209400
PMID:36170405
Abstract

Stylized tubes are an established visualization primitive for line data as encountered in many scientific fields, ranging from characteristic lines in flow fields, fiber tracks reconstructed from diffusion tensor imaging, to trajectories of moving objects as they arise from cyber-physical systems in many engineering disciplines. Typical challenges include large data set sizes demanding for efficient rendering techniques as well as a large number of attributes that cannot be mapped simultaneously to the basic visual attributes provided by a tube-based visualization. In this work, we tackle both challenges with a new on-tube visualization approach. We improve recent work on high-quality GPU ray casting of Hermite spline tubes supporting ambient occlusion and extend it by a new layered procedural texturing technique. In the proposed framework, a large number of data set attributes can be mapped simultaneously to a variety of glyphs and plots that are embedded in texture space and organized in layers. Efficient rendering with minimal data transfer is achieved by generating the glyphs procedurally and drawing them in a deferred shading pass. We integrated these techniques in a prototype visualization tool that facilitates flexible mapping of data set attributes to visual tube and glyph attributes. We studied our approach on a variety of example data from different fields and found it to provide a highly adaptable and extensible toolbox to quickly craft tailor-made tube-based trajectory visualizations.

摘要

风格化的管道是一种既定的可视化原语,用于处理许多科学领域中遇到的线数据,这些领域包括流场中的特征线、从扩散张量成像重建的纤维轨迹,以及许多工程学科中的网络物理系统产生的移动物体的轨迹。典型的挑战包括需要高效渲染技术来处理的大数据集大小,以及大量无法同时映射到基于管道的可视化所提供的基本视觉属性的属性。在这项工作中,我们用一种新的管道可视化方法来应对这两个挑战。我们改进了最近关于支持环境光遮挡的Hermite样条管道的高质量GPU光线投射的工作,并通过一种新的分层过程纹理技术对其进行扩展。在所提出的框架中,大量数据集属性可以同时映射到嵌入纹理空间并分层组织的各种符号和图元上。通过过程性地生成符号并在延迟着色过程中绘制它们,可以实现以最少的数据传输进行高效渲染。我们将这些技术集成到一个原型可视化工具中,该工具便于将数据集属性灵活地映射到可视化管道和符号属性上。我们在来自不同领域的各种示例数据上研究了我们的方法,发现它提供了一个高度适应性强且可扩展的工具箱,能够快速制作定制的基于管道的轨迹可视化。

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