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灵活目标要求不灵活的感知系统产生真实表征:进化模拟揭示的对现实主义的影响

Flexible Goals Require that Inflexible Perceptual Systems Produce Veridical Representations: Implications for Realism as Revealed by Evolutionary Simulations.

作者信息

Berke Marlene D, Walter-Terrill Robert, Jara-Ettinger Julian, Scholl Brian J

机构信息

Department of Psychology, Yale University.

出版信息

Cogn Sci. 2022 Oct;46(10):e13195. doi: 10.1111/cogs.13195.

Abstract

How veridical is perception? Rather than representing objects as they actually exist in the world, might perception instead represent objects only in terms of the utility they offer to an observer? Previous work employed evolutionary modeling to show that under certain assumptions, natural selection favors such "strict-interface" perceptual systems. This view has fueled considerable debate, but we think that discussions so far have failed to consider the implications of two critical aspects of perception. First, while existing models have explored single utility functions, perception will often serve multiple largely independent goals. (Sometimes when looking at a stick you want to know how appropriate it would be as kindling for a campfire, and other times you want to know how appropriate it would be as a weapon for self-defense.) Second, perception often operates in an inflexible, automatic manner-proving "impenetrable" to shifting higher-level goals. (When your goal shifts from "burning" to "fighting," your visual experience does not dramatically transform.) These two points have important implications for the veridicality of perception. In particular, as the need for flexible goals increases, inflexible perceptual systems must become more veridical. We support this position by providing evidence from evolutionary simulations that as the number of independent utility functions increases, the distinction between "interface" and "veridical" perceptual systems dissolves. Although natural selection evaluates perceptual systems only on their fitness, the most fit perceptual systems may nevertheless represent the world as it is.

摘要

感知有多真实?感知是否并非如实呈现世界中实际存在的物体,而是仅根据物体对观察者的效用进行呈现?先前的研究采用进化建模表明,在某些假设下,自然选择青睐这种“严格界面”的感知系统。这一观点引发了大量争论,但我们认为,迄今为止的讨论未能考虑感知两个关键方面的影响。首先,虽然现有模型探讨了单一效用函数,但感知往往服务于多个基本独立的目标。(有时看着一根棍子,你想知道它作为营火的引火物有多合适,而有时你想知道它作为自卫武器有多合适。)其次,感知通常以一种僵化、自动的方式运作——事实证明,它对更高层次目标的变化“无动于衷”。(当你的目标从“燃烧”转变为“战斗”时,你的视觉体验不会发生巨大变化。)这两点对感知的真实性具有重要意义。特别是,随着对灵活目标的需求增加,僵化的感知系统必须变得更加真实。我们通过提供进化模拟的证据来支持这一观点,即随着独立效用函数数量的增加,“界面”感知系统和“真实”感知系统之间的区别会消失。虽然自然选择仅根据感知系统的适应性来评估它们,但最适应的感知系统可能仍然如实呈现世界。

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