Ma Haowen, Wei Chenxiao, Wei Jiahao, Han Yu, Pi Dapu, Yang Yan, Zhao Weirui, Wang Yongtian, Liu Juan
Opt Express. 2022 Aug 15;30(17):31287-31297. doi: 10.1364/OE.460756.
One of the biggest challenges for large size three-dimensional (3D) holographic display based on the computer-generated hologram (CGH) is the trade-off between computation time and reconstruction quality, which has limited real-time synthesis of high-quality holographic image. In this paper, we propose a superpixel-based sub-hologram (SBS) method to reduce the computation time without sacrificing the quality of the reconstructed image. The superpixel-based sub-hologram method divides the target scene into a collection of superpixels. The superpixels are composed of adjacent object points. The region of the superpixel-based sub-hologram corresponding to each superpixel is determined by an approximation method. Since the size and the complexity of the diffraction regions are reduced, the hologram generation time is decreased significantly. The computation time has found to be reduced by 94.89% compared with the conventional sub-hologram method. It is shown that the proposed method implemented on the graphics processing unit (GPU) framework can achieve real-time (> 24 fps) color three-dimensional holographic display with a display size of 155.52 mm × 276.48 mm.
基于计算全息图(CGH)的大尺寸三维(3D)全息显示面临的最大挑战之一是计算时间与重建质量之间的权衡,这限制了高质量全息图像的实时合成。在本文中,我们提出了一种基于超像素的子全息图(SBS)方法,以在不牺牲重建图像质量的情况下减少计算时间。基于超像素的子全息图方法将目标场景划分为一组超像素。超像素由相邻的物点组成。每个超像素对应的基于超像素的子全息图区域通过一种近似方法确定。由于衍射区域的尺寸和复杂度降低,全息图生成时间显著减少。与传统的子全息图方法相比,计算时间减少了94.89%。结果表明,在图形处理单元(GPU)框架上实现的该方法能够实现显示尺寸为155.52 mm×276.48 mm的实时(>24 fps)彩色三维全息显示。