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感官线索对促进技术辅助可持续行为的沉浸式体验的影响:一项系统综述。

The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review.

作者信息

Zhang Yaqi, Song Yao

机构信息

School of Design, Hong Kong Polytechnic University, Hong Kong SAR 999077, China.

College of Literature and Journalism, Sichuan University, Chengdu 610065, China.

出版信息

Behav Sci (Basel). 2022 Sep 27;12(10):361. doi: 10.3390/bs12100361.


DOI:10.3390/bs12100361
PMID:36285930
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9598355/
Abstract

Games are consistently acknowledged as a powerful approach that can significantly impact people's behavior towards living in a sustainable way. Sensory cues are regarded as influential factors in facilitating immersive experiences in gamified applications to foster sustainable behavior. As our perception of an environment is influenced not only by what we can see but also by additional sensory input such as sound and touch, additional sensory information can be part of the participant's experience. This study systematically scrutinized game-based applications containing sensory cues to interpret current technology-assisted sustainable behavior development. This study provides a review of the impact of the sensory signals offered by video games, virtual reality, and augmented reality on pro-environmental behavioral intention. This research found that human senses can change the perception of immersion in multiple ways: visual (dimensions, angles, color), auditory (music, dialogue), and haptic, and these can affect sustainable behavior. Thus, we argue that multiple sensory modalities provide more opportunities to influence users to act sustainably. Based on the results, the theoretical contribution of this paper emphasizes the level of immersion, which is closely related to various sensory perceptions, and explains the correlation between them. In terms of industrial applications, it provides game designers, developers of VR and AR applications, and planners of sustainable education guidelines for the adoption of immersive scenarios.

摘要

游戏一直被公认为是一种强大的方式,能够显著影响人们以可持续方式生活的行为。感官线索被视为促进游戏化应用中的沉浸式体验以培养可持续行为的影响因素。由于我们对环境的感知不仅受所见之物影响,还受声音和触觉等其他感官输入的影响,额外的感官信息可以成为参与者体验的一部分。本研究系统地审视了包含感官线索的基于游戏的应用,以解读当前技术辅助的可持续行为发展情况。本研究综述了电子游戏、虚拟现实和增强现实所提供的感官信号对亲环境行为意图的影响。这项研究发现,人类感官可以通过多种方式改变沉浸感:视觉(维度、角度、颜色)、听觉(音乐、对话)和触觉,而这些都会影响可持续行为。因此,我们认为多种感官模态为影响用户采取可持续行动提供了更多机会。基于这些结果,本文的理论贡献强调了与各种感官感知密切相关的沉浸程度,并解释了它们之间的相关性。在工业应用方面,它为游戏设计师、虚拟现实和增强现实应用开发者以及可持续教育指南制定者提供了关于采用沉浸式场景的建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4659/9598355/2b9c0ca3acb1/behavsci-12-00361-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4659/9598355/28366976d0e1/behavsci-12-00361-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4659/9598355/2b9c0ca3acb1/behavsci-12-00361-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4659/9598355/28366976d0e1/behavsci-12-00361-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4659/9598355/2b9c0ca3acb1/behavsci-12-00361-g002.jpg

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[1]
The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review.

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引用本文的文献

[1]
Do Extended Reality Interventions Benefit Patients Undergoing Elective Cardiac Surgical and Interventional Procedures? A Systematic Review and Meta-analysis.

J Clin Nurs. 2025-4

[2]
A Narrative Review of Haptic Technologies and Their Value for Training, Rehabilitation, and the Education of Persons with Special Needs.

Sensors (Basel). 2024-10-29

[3]
Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality.

Foods. 2024-1-24

[4]
Public first aid education model design study based on user experience.

Front Public Health. 2023

本文引用的文献

[1]
Persuasive robots should avoid authority: The effects of formal and real authority on persuasion in human-robot interaction.

Sci Robot. 2021-9-22

[2]
Virtual reality and the psychology of climate change.

Curr Opin Psychol. 2021-12

[3]
Climate damage functions for estimating the economic impacts of climate change in the United States.

Rev Environ Econ Policy. 2020-1-9

[4]
Virtual reality as a tool for environmental conservation and fundraising.

PLoS One. 2020-4-6

[5]
How should systematic reviewers handle conference abstracts? A view from the trenches.

Syst Rev. 2019-11-7

[6]
Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications.

Cyberpsychol Behav Soc Netw. 2019-1-18

[7]
Immersive Virtual Reality Field Trips Facilitate Learning About Climate Change.

Front Psychol. 2018-11-30

[8]
Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature.

Int J Med Inform. 2016-12

[9]
Methodological guidance for systematic reviews of observational epidemiological studies reporting prevalence and cumulative incidence data.

Int J Evid Based Healthc. 2015-9

[10]
Health and climate change: policy responses to protect public health.

Lancet. 2015-11-7

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