Benitez-Lugo Maria-Luisa, Suárez-Serrano Carmen, Galvao-Carmona Alejandro, Vazquez-Marrufo Manuel, Chamorro-Moriana Gema
Department of Physiotherapy, University of Seville, Seville, Spain.
Department of Psychology, University of Loyola, Seville, Spain.
Front Aging Neurosci. 2022 Nov 10;14:1050518. doi: 10.3389/fnagi.2022.1050518. eCollection 2022.
Aging raises a social and health challenge because the passing of time causes changes in cognitive and physical functions that impair functionality and quality of life. In addition, advancements in technology and information technology have led to the development of new techniques for retraining based on the feedback technology provides. To solve the negative consequences of aging, a randomized clinical trial was carried out to assess the effectiveness of a protocol using feedback-based technology to improve physical and cognitive functions in older adults. For the purpose of this study, 200 patients were selected from a Social and Community Services Center in the province of Seville and only 46 of them became participants of the study (after applying the inclusion criteria). These patients were divided into two groups: control and experimental. Physical and cognitive abilities were assessed using the (an adaptation of the MiniMental examination test), Yesevage's Depression Scale, Oddball Test, Attention Network Test, Berg Scale, Tinetti Scale, and Timed Up and Go Test. The intervention applied to the experimental group consisted of a supervised protocol using the Nintendo Wii video game console and the Wii-Fit© video game during 16 sessions, 2 times a week with a duration of 30 min per session. The control group did not receive any treatment. The experimental group showed statistically significant improvements in all the physical variables (balance, gait, autonomy, and fall risk), as other authors had proven, and in memory and reaction times; there were no improvements in attention networks. The control group (placebo) even showed a decrease in their functions, with worse results on the Timed up and Go test Scale. The intervention using feedback-based technology has been proven effective in improving physical and cognitive abilities and in preventing and promoting healthy aging.
衰老带来了社会和健康挑战,因为随着时间的流逝,认知和身体功能会发生变化,从而损害功能和生活质量。此外,技术和信息技术的进步催生了基于技术提供的反馈进行再训练的新技术。为了解决衰老的负面影响,开展了一项随机临床试验,以评估使用基于反馈技术的方案来改善老年人身体和认知功能的有效性。为了本研究的目的,从塞维利亚省的一个社会和社区服务中心挑选了200名患者,其中只有46人成为研究参与者(在应用纳入标准之后)。这些患者被分为两组:对照组和实验组。使用(简易精神状态检查测试的改编版)、耶塞维奇抑郁量表、Oddball测试、注意力网络测试、伯格量表、蒂内蒂量表和计时起立行走测试来评估身体和认知能力。应用于实验组的干预措施包括在16次训练中使用任天堂Wii游戏机和Wii-Fit©视频游戏进行有监督的方案,每周2次,每次训练持续30分钟。对照组未接受任何治疗。实验组在所有身体变量(平衡、步态、自主性和跌倒风险)方面显示出统计学上的显著改善,正如其他作者所证明的,在记忆和反应时间方面也有改善;注意力网络方面没有改善。对照组(安慰剂组)甚至功能出现下降,在计时起立行走测试量表上的结果更差。已证明使用基于反馈技术的干预措施在改善身体和认知能力以及预防和促进健康衰老方面是有效的。