Balhara Yatan Pal Singh, Sarkar Siddharth, Laspal Nishtha, Bhargava Rachna, Yadav Zenia
Professor of Psychiatry, Behavioral Addictions Clinic (BAC), National Drug Dependence Treatment Center and Department of Psychiatry, All India Institute of Medical Sciences (AIIMS), New Delhi, India.
Additional Professor of Psychiatry, National Drug Dependence Treatment Center and Department of Psychiatry, All India Institute of Medical Sciences (AIIMS), New Delhi, India.
Asian J Psychiatr. 2023 Feb;80:103389. doi: 10.1016/j.ajp.2022.103389. Epub 2022 Dec 6.
Gaming disorder is a health concern associated with significant impairment. Digital technology can be helpful for implementing preventive measures for gaming disorder. This randomized trial aimed to assess the effectiveness of an e-Health intervention to prevent gaming disorder among college students. This randomized trial compared an online intervention module aimed at improving knowledge, skill and attitude of the students and empower them with self- help strategies to monitor and regulate their gaming behavior with an aim to prevent gaming disorder, with wait list control. The sample comprised of 30 cases and 33 controls. The understanding of the concept of gaming, understanding of difference between gaming and gaming disorder, understanding of adverse effects associated with gaming disorder, understanding of screening of gaming disorder and self-help techniques of regulating gaming disorder increased more in the intervention group than control. The participants most favored self-monitoring and strategies to promote healthy lifestyles for regulating gaming. Online digital intervention can be effectively used as a strategy to prevent gaming disorder among college students. Such an intervention can empower students with strategies to regulate their extent of gaming.
游戏障碍是一种与严重损害相关的健康问题。数字技术有助于实施针对游戏障碍的预防措施。这项随机试验旨在评估一种电子健康干预措施对预防大学生游戏障碍的有效性。该随机试验将一个旨在提高学生知识、技能和态度,并使他们掌握自我帮助策略以监测和调节游戏行为从而预防游戏障碍的在线干预模块,与等待名单对照组进行了比较。样本包括30例干预组和33例对照组。干预组在对游戏概念的理解、对游戏与游戏障碍区别的理解、对与游戏障碍相关不良反应的理解、对游戏障碍筛查的理解以及调节游戏障碍的自我帮助技巧方面,比对照组有更大程度的提高。参与者最青睐自我监测以及促进健康生活方式以调节游戏的策略。在线数字干预可有效用作预防大学生游戏障碍的策略。这种干预可以使学生掌握调节游戏程度的策略。