Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan 430079, China.
Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan 430079, China.
Int J Environ Res Public Health. 2022 Dec 16;19(24):16909. doi: 10.3390/ijerph192416909.
Video game addiction, a common behavioral problem among college students, has been more prominent during the COVID-19 pandemic; at the same time, females' video game usage has also attracted considerable research attention. Against this background and under the perspective of social interaction, this study aimed to examine the relationship between relational victimization and video game addiction among female college students, as well as its underlying mechanism-the mediating roles of social anxiety and parasocial relationships with virtual characters. Female college students ( = 437) were recruited to complete a set of questionnaires voluntarily in June 2022. Through the mediating effect analysis, the results found that (1) relational victimization was positively associated with female college students' video game addiction; (2) social anxiety and parasocial relationships with virtual characters could independently mediate this relation; (3) social anxiety and parasocial relationships with virtual characters were also the serial mediators in this association. These findings not only expand previous studies by revealing the social motivation of video game usage and the underlying mechanism accounting for video game addiction, but also provide basis and guidance for the prevention and intervention of video game addiction in the current context of the COVID-19 pandemic.
大学生群体中普遍存在的一种常见行为问题是电子游戏成瘾,在新冠疫情期间这种现象更为突出;与此同时,女性的电子游戏使用情况也引起了相当多的研究关注。在此背景下,本研究从社会互动的角度出发,旨在检验女大学生关系性受凌与电子游戏成瘾之间的关系,以及其潜在机制——社会焦虑和与虚拟角色的准社会关系的中介作用。2022 年 6 月,我们招募了 437 名女大学生自愿完成了一组问卷。通过中介效应分析,结果发现:(1)关系性受凌与女大学生的电子游戏成瘾呈正相关;(2)社会焦虑和与虚拟角色的准社会关系可以独立中介这种关系;(3)社会焦虑和与虚拟角色的准社会关系也是这种关联中的序列中介。这些发现不仅通过揭示电子游戏使用的社会动机和解释电子游戏成瘾的潜在机制,扩展了以往的研究,而且为当前新冠疫情背景下电子游戏成瘾的预防和干预提供了依据和指导。