Gonsalves Pattie P, Bhat Bhargav, Sharma Rhea, Jambhale Abhijeet, Chodankar Bindiya, Verma Mamta, Hodgson Eleanor, Weiss Helen A, Leurent Baptiste, Cavanagh Kate, Fairburn Christopher G, Cuijpers Pim, Michelson Daniel, Patel Vikram
PRIDE, Sangath, India; and School of Psychology, University of Sussex, UK.
PRIDE, Sangath, India.
BJPsych Open. 2022 Dec 27;9(1):e7. doi: 10.1192/bjo.2022.624.
'POD Adventures' is a gamified problem-solving intervention delivered via smartphone app, and supported by non-specialist counsellors for a target population of secondary school students in India during the COVID-19 pandemic.
To evaluate the feasibility and acceptability of undertaking a randomised controlled trial of POD Adventures when delivered online with telephone support from counsellors.
We conducted a parallel, two-arm, individually randomised pilot-controlled trial with 11 secondary schools in Goa, India. Participants received either the POD Adventures intervention delivered over 4 weeks or usual care comprising information about local mental health services and national helplines. Outcomes were assessed at two timepoints: baseline and 6 weeks post-randomisation.
Seventy-nine classroom sensitisation sessions reaching a total of 1575 students were conducted. Ninety-two self-initiated study referrals (5.8%) were received, but only 11 participants enrolled in the study. No intervention arm participants completed the intervention. Outcomes at 6 weeks were not available for intervention arm participants ( = 5), and only four control arm participants completed outcomes. No qualitative interviews or participant satisfaction measures were completed because participants could not be reached by the study team.
Despite modifications to address barriers arising from COVID-19 restrictions, online delivery was not feasible in the study context. Low recruitment and missing feasibility and acceptability data make it difficult to draw conclusions about intervention engagement and indicative clinical outcomes. Prior findings showing high uptake, adherence and engagement with POD Adventures when delivered in a school-based context suggest that an online study and delivery posed the biggest barriers to study participation and engagement.
“POD冒险”是一种通过智能手机应用程序提供的游戏化问题解决干预措施,在新冠疫情期间,由非专业顾问为印度的中学生目标人群提供支持。
评估在辅导员电话支持下在线开展“POD冒险”随机对照试验的可行性和可接受性。
我们在印度果阿的11所中学进行了一项平行、双臂、个体随机的试点对照试验。参与者要么接受为期4周的“POD冒险”干预,要么接受常规护理,包括当地心理健康服务和国家求助热线的信息。在两个时间点评估结果:基线和随机分组后6周。
共开展了79场课堂宣传活动,覆盖了1575名学生。收到了92份自我发起的研究转诊(5.8%),但只有11名参与者登记参加了研究。没有干预组参与者完成干预。干预组参与者在6周时的结果不可用(n = 5),只有4名对照组参与者完成了结果。由于研究团队无法联系到参与者,因此没有完成定性访谈或参与者满意度测量。
尽管进行了修改以解决因新冠疫情限制而产生的障碍,但在本研究背景下,在线提供服务并不可行。低招募率以及缺少可行性和可接受性数据,使得难以就干预参与度和指示性临床结果得出结论。先前的研究结果表明,在学校环境中提供“POD冒险”时,参与度、依从性和参与度都很高,这表明在线研究和提供服务对研究参与和参与构成了最大障碍。