Miller Ian T, Miller Catherine S, Wiederhold Mark D, Wiederhold Brenda K
Interactive Media Institute, Autism Center of Excellence, San Diego, California, USA.
Speech Tree Therapy Center, Chula Vista, California, USA.
Autism Adulthood. 2020 Dec 1;2(4):325-333. doi: 10.1089/aut.2019.0076. Epub 2020 Dec 11.
Rapid rises in autism diagnoses are increasing the demand for effective services and straining service providers. When individuals on the autism spectrum turn 18, they are faced with even greater barriers to services, since many services are delivered in school settings. Thus, there is a need for more accessible tools that teach daily life and communication skills to autistic adolescents and young adults. The current project reports findings from a pilot study using virtual reality (VR) to teach air travel skills to autistic young adults. The authors repurposed a virtual airport environment previously used to treat fear of flying for this study. Seven participants on the autism spectrum viewed a 5-minute virtual airport simulation with an overlaid narrative script using an iPhone X and Google Cardboard device once per week for 3 weeks. Researchers collected measures of attentiveness, language function, activity comprehension, and clinical observations on how participants interacted with the technology. Analyses revealed improvements in attentiveness, certain language functions such as labeling vocabulary, and activity comprehension in most participants. Clinical observations revealed acceptability of this technology and its capability to serve as an appealing media to deliver interventions. Thus, it is feasible to apply mobile VR trainings with autistic adolescents and young adults. We discuss ways to improve the pedagogical approach of VR-enhanced interventions in light of these findings. In the future, we plan to develop and test more virtual environments that address the needs of young adults on the autism spectrum, such as interview training and independent living skills.
Each year, more and more people travel via airplane. Long lines, unexpected changes and other stressors can make air travel overwhelming and difficult, particularly for autistic people. Our goal was to develop and pilot test a program to help autistic adults learn air travel skills without needing to physically enter an airport. Our virtual reality air travel training (VR-ATT) program presents a virtual simulation of the steps that travelers go through in an airport. It guides users through entering, checking in, navigating security, waiting at the departure gate, and boarding. VR-ATT also contains a narrative to guide users by highlighting important information such as: "Look, there's the ticket counter. Let's check in with the attendant." This script was based on social stories, which are often used to help individuals on the autism spectrum learn communication and social interaction strategies. Seven autistic adolescents and adults participated in our program. They watched the VR-ATT simulation on an iPhone X and Google Cardboard two to three times over the course of 3 weeks. Google Cardboard is an inexpensive virtual reality (VR) headset. We evaluated the program in three ways. First, we asked each participant to retell the sequence of events of the simulation. In other research studies, participants who retold what they watched showed a greater ability to apply the skill to the real world. Second, we tracked how and what types of language participants used. Third, we measured if participants could independently view the VR-ATT simulation without side effects such as dizziness or cybersickness (common side effects of VR viewing). This helps us understand the feasibility and acceptability of using VR with autistic individuals. Early findings suggest that autistic individuals are accepting of the iPhone and Google Cardboard VR viewing method. They also provide preliminary support for the ability of the program to promote improvements in functional language skills such as labeling vocabulary, which helps individuals interact and navigate busy environments, such as an airport. Finally, the findings suggest that participants can accurately retell the sequence of events in the virtual simulation. One weakness was that researchers could not test how participants transferred the skills they learned in the virtual training to a real-world airport. Another weakness is the small sample of participants. Finally, not every participant completed all three training sessions, making it difficult to draw precise conclusions about the program's acceptability and success. Future studies should include a larger number of participants, a real-world test, changes to the virtual simulation to encourage more language use and interaction with virtual characters, and use more accurate measurement materials. This air travel program may someday help autistic people learn what to expect and how to communicate in a busy airport setting. This program also highlights that new technology, such as VR, could potentially improve access to services and help more people in need in the future.
自闭症诊断数量的快速增长使得对有效服务的需求不断增加,给服务提供者带来了压力。自闭症谱系个体年满18岁后,面临的服务障碍更大,因为许多服务是在学校环境中提供的。因此,需要更多便于使用的工具,来教授自闭症青少年和青年日常生活及沟通技能。当前项目报告了一项试点研究的结果,该研究使用虚拟现实(VR)技术向自闭症青年教授航空旅行技能。作者将之前用于治疗飞行恐惧的虚拟机场环境重新用于本研究。七名自闭症谱系参与者使用iPhone X和谷歌纸板设备,每周观看一次时长5分钟的虚拟机场模拟,模拟配有旁白脚本,持续3周。研究人员收集了关于注意力、语言功能、活动理解的测量数据,以及参与者与该技术互动方式的临床观察结果。分析显示,大多数参与者在注意力、某些语言功能(如标注词汇)和活动理解方面有所改善。临床观察表明,该技术具有可接受性,并且有能力作为一种有吸引力的媒介来提供干预措施。因此,对自闭症青少年和青年应用移动VR训练是可行的。我们根据这些发现讨论了改进VR增强干预教学方法的途径。未来,我们计划开发并测试更多满足自闭症谱系青年需求的虚拟环境,如面试训练和独立生活技能。
每年,乘坐飞机旅行的人越来越多。长队、意外变化和其他压力源会让航空旅行变得难以承受和困难,尤其是对自闭症患者而言。我们的目标是开发并进行试点测试一个项目,帮助自闭症成年人在无需实际进入机场的情况下学习航空旅行技能。我们的虚拟现实航空旅行训练(VR-ATT)项目呈现了旅行者在机场经历的步骤的虚拟模拟。它引导用户完成进入机场、办理登机手续、通过安检导航、在登机口候机以及登机等流程。VR-ATT还包含一段旁白,通过突出重要信息来引导用户,比如:“看,那是售票柜台。我们去和工作人员办理登机手续。”这个脚本基于社交故事,社交故事常用于帮助自闭症谱系个体学习沟通和社交互动策略。七名自闭症青少年和成年人参与了我们的项目。他们在3周内使用iPhone X和谷歌纸板观看了VR-ATT模拟两到三次。谷歌纸板是一种价格低廉的虚拟现实(VR)头戴设备。我们通过三种方式对该项目进行了评估。首先,我们要求每位参与者复述模拟的事件顺序。在其他研究中,复述所观看内容的参与者在将技能应用于现实世界方面表现出更强的能力。其次,我们追踪参与者使用语言的方式和类型。第三,我们测量了参与者是否能够独立观看VR-ATT模拟而不产生诸如头晕或网络晕动症(VR观看的常见副作用)等副作用。这有助于我们了解对自闭症个体使用VR的可行性和可接受性。早期发现表明,自闭症个体接受iPhone和谷歌纸板的VR观看方式。这些发现还为该项目促进功能性语言技能(如标注词汇)的提升能力提供了初步支持,标注词汇有助于个体在繁忙环境(如机场)中进行互动和导航。最后,研究结果表明参与者能够准确复述虚拟模拟中的事件顺序。一个不足之处是,研究人员无法测试参与者如何将在虚拟训练中学到的技能应用到现实世界的机场。另一个不足是参与者样本数量少。最后,并非每位参与者都完成了所有三次训练课程,这使得难以就该项目的可接受性和成功得出精确结论。未来的研究应纳入更多参与者、进行现实世界测试、对虚拟模拟进行改进以鼓励更多语言使用以及与虚拟角色互动,并使用更精确的测量材料。这个航空旅行项目也许有一天会帮助自闭症患者了解在繁忙机场环境中会遇到什么以及如何进行沟通。该项目还凸显出,诸如VR等新技术未来可能会改善服务的可及性,并帮助更多有需要的人。