自闭症谱系障碍的虚拟旅行训练:概念验证干预研究。

Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study.

作者信息

Simões Marco, Bernardes Miguel, Barros Fernando, Castelo-Branco Miguel

机构信息

Coimbra Institute for Biomedical Imaging and Translational Research, Institute of Nuclear Sciences Applied to Health, University of Coimbra, Coimbra, Portugal.

Center for Informatics and Systems, University of Coimbra, Coimbra, Portugal.

出版信息

JMIR Serious Games. 2018 Mar 20;6(1):e5. doi: 10.2196/games.8428.

Abstract

BACKGROUND

Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder characterized by impairments in social interaction and repetitive patterns of behavior, which can lead to deficits in adaptive behavior. In this study, a serious game was developed to train individuals with ASD for an important type of outdoor activity, which is the use of buses as a means of transportation.

OBJECTIVE

The aim of this study was to develop a serious game that defines a "safe environment" where the players became familiar with the process of taking a bus and to validate if it could be used effectively to teach bus-taking routines and adaptive procedures to individuals with ASD.

METHODS

In the game, players were placed in a three-dimensional city and were submitted to a set of tasks that involved taking buses to reach specific destinations. Participants with ASD (n=10) underwent between 1 to 3 training sessions. Participants with typical development (n=10) were also included in this study for comparison purposes and received 1 control session.

RESULTS

We found a statistically significant increase in the measures of knowledge of the process of riding a bus, a reduction in the electrodermal activity (a metric of anxiety) measured inside the bus environments, and a high success rate of their application within the game (93.8%).

CONCLUSIONS

The developed game proved to be potentially useful in the context of emerging immersive virtual reality technologies, of which use in therapies and serious games is still in its infancy. Our findings suggest that serious games, using these technologies, can be used effectively in helping people with ASD become more independent in outdoor activities, specifically regarding the use of buses for transportation.

摘要

背景

自闭症谱系障碍(ASD)是一种神经发育障碍,其特征在于社交互动受损和行为重复模式,这可能导致适应性行为缺陷。在本研究中,开发了一款严肃游戏,用于训练患有ASD的个体进行一种重要的户外活动,即乘坐公交车作为出行方式。

目的

本研究的目的是开发一款严肃游戏,定义一个“安全环境”,让玩家熟悉乘坐公交车的过程,并验证它是否可以有效地用于向患有ASD的个体教授乘坐公交车的常规和适应性程序。

方法

在游戏中,玩家被置于一个三维城市中,并接受一系列任务,包括乘坐公交车到达特定目的地。患有ASD的参与者(n = 10)接受了1至3次训练课程。为了进行比较,本研究还纳入了发育正常的参与者(n = 10),他们接受了1次对照课程。

结果

我们发现,乘坐公交车过程的知识测量有统计学上的显著增加,公交车环境中测量的皮肤电活动(焦虑指标)有所降低,并且他们在游戏中的应用成功率很高(93.8%)。

结论

在新兴的沉浸式虚拟现实技术背景下,开发的游戏被证明具有潜在的实用性,而这些技术在治疗和严肃游戏中的应用仍处于起步阶段。我们的研究结果表明,使用这些技术的严肃游戏可以有效地帮助患有ASD的人在户外活动中更加独立,特别是在使用公交车进行交通方面。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4e6b/5883078/87c1926a811a/games_v6i1e5_fig1.jpg

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