Suppr超能文献

虚拟现实与线下运动之间的大脑活动和身体运动差异:随机交叉试验

Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial.

作者信息

Kim Hee Jin, Lee Jea Woog, Choi Gangta, Huh Junghoon, Han Doug Hyun

机构信息

Department of Psychiatry, College of Medicine, Chung-Ang University, Seoul, Republic of Korea.

Department of Information & Technology in Sport, College of Sports Science, Chung-Ang University, Anseong-si, Gyeonggi-do, Republic of Korea.

出版信息

JMIR Serious Games. 2023 Jan 5;11:e40421. doi: 10.2196/40421.

Abstract

BACKGROUND

Virtual reality (VR) has been suggested to be effective at enhancing physical exercises because of its immersive characteristics. However, few studies have quantitatively assessed the range of motion and brain activity during VR exercises.

OBJECTIVE

We hypothesized that 3D immersive VR could stimulate body movement and brain activity more effectively than standard exercises and that the increased range of motions during 3D immersive VR exercises would be associated with orbitofrontal activation.

METHODS

A randomized crossover trial was conducted to compare exercises with and without VR. A total of 24 healthy males performed the same motions when exercising with and without 3D immersive VR, and the recorded videos were used for motion analysis. Hemodynamic changes in the prefrontal cortex were assessed using functional near-infrared spectroscopy.

RESULTS

There were significant differences in the total angle (z=-2.31; P=.02), length (z=-2.78; P=.005), calorie consumption (z=-3.04; P=.002), and change in accumulated oxygenated hemoglobin within the right orbitofrontal cortex (F=9.36; P=.003) between the VR and offline trials. Hemodynamic changes in the right orbitofrontal cortex were positively correlated with the total angle (r=0.45; P=.001) and length (r=0.38; P=.007) in the VR exercise; however, there was no significant correlation in the offline trial.

CONCLUSIONS

The results of this study suggest that 3D immersive VR exercise effectively increases the range of motion in healthy individuals in relation to orbitofrontal activation.

TRIAL REGISTRATION

Clinical Research Information Service KCT0008021; https://cris.nih.go.kr/cris/search/detailSearch.do/23671.

摘要

背景

虚拟现实(VR)因其沉浸式特性被认为在增强体育锻炼方面有效。然而,很少有研究定量评估VR锻炼期间的运动范围和大脑活动。

目的

我们假设3D沉浸式VR比标准锻炼能更有效地刺激身体运动和大脑活动,并且3D沉浸式VR锻炼期间运动范围的增加将与眶额激活相关。

方法

进行了一项随机交叉试验,以比较有和没有VR的锻炼。总共24名健康男性在有和没有3D沉浸式VR锻炼时进行相同动作,记录的视频用于运动分析。使用功能近红外光谱评估前额叶皮质的血流动力学变化。

结果

VR试验和离线试验之间在总角度(z=-2.31;P=0.02)、长度(z=-2.78;P=0.005)、卡路里消耗(z=-3.04;P=0.002)以及右侧眶额皮质内累积氧化血红蛋白的变化(F=9.36;P=0.003)方面存在显著差异。在VR锻炼中,右侧眶额皮质的血流动力学变化与总角度(r=0.45;P=0.001)和长度(r=0.38;P=0.007)呈正相关;然而,在离线试验中没有显著相关性。

结论

本研究结果表明,3D沉浸式VR锻炼与眶额激活相关,能有效增加健康个体的运动范围。

试验注册

韩国临床研究信息服务中心KCT0008021;https://cris.nih.go.kr/cris/search/detailSearch.do/23671

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/beb4/9853339/c64cff8a4f5c/games_v11i1e40421_fig1.jpg

相似文献

2
A semi-immersive virtual reality incremental swing balance task activates prefrontal cortex: a functional near-infrared spectroscopy study.
Neuroimage. 2014 Jan 15;85 Pt 1:451-60. doi: 10.1016/j.neuroimage.2013.05.031. Epub 2013 May 17.
4
Effects of Ordered Grasping Movement on Brain Function in the Performance Virtual Reality Task: A Near-Infrared Spectroscopy Study.
Front Hum Neurosci. 2022 Mar 31;16:798416. doi: 10.3389/fnhum.2022.798416. eCollection 2022.
6
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames.
Games Health J. 2020 Dec;9(6):405-414. doi: 10.1089/g4h.2019.0102. Epub 2020 Feb 19.
8
Virtual Reality Rehabilitation in Patients with Chronic Obstructive Pulmonary Disease: A Randomized Controlled Trial.
Int J Chron Obstruct Pulmon Dis. 2020 Jan 13;15:117-124. doi: 10.2147/COPD.S223592. eCollection 2020.
10
Development and Feasibility Test of a Mouth Contactless Breathing Exercise Solution Using Virtual Reality: A Randomized Crossover Trial.
Asian Nurs Res (Korean Soc Nurs Sci). 2021 Dec;15(5):345-352. doi: 10.1016/j.anr.2021.12.002. Epub 2021 Dec 14.

引用本文的文献

本文引用的文献

1
Decoding Multiple Sound-Categories in the Auditory Cortex by Neural Networks: An fNIRS Study.
Front Hum Neurosci. 2021 Apr 28;15:636191. doi: 10.3389/fnhum.2021.636191. eCollection 2021.
3
Virtual Reality Reward Training for Anhedonia: A Pilot Study.
Front Psychol. 2021 Jan 7;11:613617. doi: 10.3389/fpsyg.2020.613617. eCollection 2020.
4
Hemodynamic Changes in Response to Aerobic Exercise: Near-infrared Spectroscopy Study.
Int J Sports Med. 2021 Apr;42(4):377-385. doi: 10.1055/a-1198-8465. Epub 2020 Oct 19.
5
Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.
Sensors (Basel). 2020 Sep 10;20(18):5163. doi: 10.3390/s20185163.
10
Validity and reliability of the Kinovea program in obtaining angles and distances using coordinates in 4 perspectives.
PLoS One. 2019 Jun 5;14(6):e0216448. doi: 10.1371/journal.pone.0216448. eCollection 2019.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验