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沉浸式虚拟现实中的情感识别:从统计学到情感计算。

Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.

机构信息

Instituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, 46022 València, Spain.

出版信息

Sensors (Basel). 2020 Sep 10;20(18):5163. doi: 10.3390/s20185163.

Abstract

Emotions play a critical role in our daily lives, so the understanding and recognition of emotional responses is crucial for human research. Affective computing research has mostly used non-immersive two-dimensional (2D) images or videos to elicit emotional states. However, immersive virtual reality, which allows researchers to simulate environments in controlled laboratory conditions with high levels of sense of presence and interactivity, is becoming more popular in emotion research. Moreover, its synergy with implicit measurements and machine-learning techniques has the potential to impact transversely in many research areas, opening new opportunities for the scientific community. This paper presents a systematic review of the emotion recognition research undertaken with physiological and behavioural measures using head-mounted displays as elicitation devices. The results highlight the evolution of the field, give a clear perspective using aggregated analysis, reveal the current open issues and provide guidelines for future research.

摘要

情绪在我们的日常生活中起着至关重要的作用,因此理解和识别情绪反应对于人类研究至关重要。情感计算研究主要使用非沉浸式二维(2D)图像或视频来引发情绪状态。然而,沉浸式虚拟现实技术在情感研究中越来越受欢迎,它允许研究人员在具有高度存在感和交互性的受控实验室条件下模拟环境。此外,它与内隐测量和机器学习技术的协同作用有可能在许多研究领域产生横向影响,为科学界开辟新的机会。本文对使用头戴式显示器作为诱发设备,通过生理和行为测量进行的情感识别研究进行了系统回顾。结果突出了该领域的发展,通过汇总分析提供了清晰的视角,揭示了当前的开放问题,并为未来的研究提供了指导。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5c51/7570837/0772d5c322dd/sensors-20-05163-g001.jpg

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