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关于互动学习环境中感知趣味性和情感支持对德语习得影响的研究——以角色扮演图书馆系统为例

A study on the effects of perceived playfulness and emotional support in interactive learning environments for German language acquisition-A role-playing library system case.

作者信息

Yang Yunshuo, Lin Jiacheng, Chen Tong, Lin Shuyuan, Chen Jiangjie, Miao Wei, Wei Wei, Sun Hanchu, Sun Jie, Gu Chao

机构信息

College of Foreign Languages and Cultures, Xiamen University, Xiamen, Fujian, China.

Department of Computer Science and Information Engineering, National Taiwan University, Taipei, Taiwan.

出版信息

Front Psychol. 2022 Dec 28;13:1073985. doi: 10.3389/fpsyg.2022.1073985. eCollection 2022.

Abstract

INTRODUCTION

This study examines the emotional support offered by the non-player characters (NPCs) in an interactive learning environment, as well as the effects of the perceived playfulness of the interactive system on German language learning.

METHOD

We developed a role-playing library system to serve this purpose. 2,377 Chinese Internet users were surveyed using online questionnaire.

RESULTS

A theoretical model of emotion- driven learning (ELM) was proposed based on the analysis results of valid recovered data. Additionally, NPCs were found to be effective in improving learning outcomes through emotional support.

DISCUSSION

An interactive education system may be able to enhance the perceived playfulness of learning in order to enhance the learning experience.

摘要

引言

本研究考察了交互式学习环境中非玩家角色(NPC)提供的情感支持,以及交互式系统的感知趣味性对德语学习的影响。

方法

我们开发了一个角色扮演库系统来实现这一目的。通过在线问卷对2377名中国互联网用户进行了调查。

结果

基于有效回收数据的分析结果,提出了情感驱动学习(ELM)的理论模型。此外,发现NPC通过情感支持能有效提高学习成果。

讨论

交互式教育系统或许能够增强学习的感知趣味性,以提升学习体验。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/94e1/9833007/ec7cf08699d1/fpsyg-13-1073985-g001.jpg

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