Kim Jueun, Lee Dojin, Lee Sunmin, Kim Esther, Oh Sangeun
Department of Psychology, Chungnam National University, Daejeon, South Korea.
Cyberpsychol Behav Soc Netw. 2023 Feb;26(2):106-113. doi: 10.1089/cyber.2022.0101. Epub 2023 Jan 30.
Adolescent gaming disorder is associated with aggressive tendencies and parenting styles; however, few studies have examined the reinforcing spiral patterns between aggression or intrusive parenting and long-term gaming disorder across several years. Thus, we investigated the reciprocal relationships between aggression and gaming disorder and between intrusive parenting and gaming disorder among Korean adolescents ( = 801, mean age at T1 = 13.39 years old) using an annual five-wave longitudinal study design. The results of the autoregressive cross-lagged analyses showed that gaming disorder and aggression were reinforced across 4 years (five waves) among male adolescents. However, these reinforcing spiral effects were not found in female adolescents. More intrusive parenting showed reinforcing patterns with more gaming disorder in both male and female adolescents in early-to-middle adolescence. These findings suggest that interventions for gaming disorder need to involve monitoring the ways in which gaming disorder and adolescents' aggression affect each other in addition to regulating parents' degree of control.
青少年游戏障碍与攻击倾向及教养方式有关;然而,很少有研究考察攻击行为或侵入性教养方式与多年来长期游戏障碍之间的强化螺旋模式。因此,我们采用年度五波纵向研究设计,调查了韩国青少年(n = 801,T1时平均年龄 = 13.39岁)中攻击行为与游戏障碍之间以及侵入性教养方式与游戏障碍之间的相互关系。自回归交叉滞后分析结果显示,男性青少年在4年(五波)中游戏障碍和攻击行为相互强化。然而,在女性青少年中未发现这些强化螺旋效应。在青春期早期到中期,侵入性更强的教养方式在男性和女性青少年中均与更多的游戏障碍呈现强化模式。这些发现表明,针对游戏障碍的干预措施除了要调节父母的控制程度外,还需要监测游戏障碍与青少年攻击行为相互影响的方式。