Department of Computer Science and Information Engineering, National Central University, Taoyuan City 320317, Taiwan.
Sensors (Basel). 2023 Jan 26;23(3):1370. doi: 10.3390/s23031370.
This paper proposes an indoor location-based augmented reality framework (ILARF) for the development of indoor augmented-reality (AR) systems. ILARF integrates an indoor localization unit (ILU), a secure context-aware message exchange unit (SCAMEU), and an AR visualization and interaction unit (ARVIU). The ILU runs on a mobile device such as a smartphone and utilizes visible markers (e.g., images and text), invisible markers (e.g., Wi-Fi, Bluetooth Low Energy, and NFC signals), and device sensors (e.g., accelerometers, gyroscopes, and magnetometers) to determine the device location and direction. The SCAMEU utilizes a message queuing telemetry transport (MQTT) server to exchange ambient sensor data (e.g., temperature, light, and humidity readings) and user data (e.g., user location and user speed) for context-awareness. The unit also employs a web server to manage user profiles and settings. The ARVIU uses AR creation tools to handle user interaction and display context-aware information in appropriate areas of the device's screen. One prototype AR app for use in gyms, Gym Augmented Reality (GAR), was developed based on ILARF. Users can register their profiles and configure settings when using GAR to visit a gym. Then, GAR can help users locate appropriate gym equipment based on their workout programs or favorite exercise specified in their profiles. GAR provides instructions on how to properly use the gym equipment and also makes it possible for gym users to socialize with each other, which may motivate them to go to the gym regularly. GAR is compared with other related AR systems. The comparison shows that GAR is superior to others by virtue of its use of ILARF; specifically, it provides more information, such as user location and direction, and has more desirable properties, such as secure communication and a 3D graphical user interface.
本文提出了一种基于室内定位的增强现实框架(ILARF),用于开发室内增强现实(AR)系统。ILARF 集成了室内定位单元(ILU)、安全上下文感知消息交换单元(SCAMEU)和 AR 可视化和交互单元(ARVIU)。ILU 在智能手机等移动设备上运行,利用可见标记(例如图像和文本)、不可见标记(例如 Wi-Fi、低能耗蓝牙和 NFC 信号)和设备传感器(例如加速度计、陀螺仪和磁力计)来确定设备的位置和方向。SCAMEU 使用消息队列遥测传输(MQTT)服务器来交换环境传感器数据(例如温度、光照和湿度读数)和用户数据(例如用户位置和用户速度)以实现上下文感知。该单元还使用 Web 服务器来管理用户配置文件和设置。ARVIU 使用 AR 创建工具来处理用户交互并在设备屏幕的适当区域显示上下文感知信息。基于 ILARF 开发了一个用于健身房的原型 AR 应用程序 Gym Augmented Reality(GAR)。用户在使用 GAR 访问健身房时可以注册他们的个人资料并配置设置。然后,GAR 可以根据他们的锻炼程序或个人资料中指定的喜爱运动帮助用户找到合适的健身房设备。GAR 提供有关如何正确使用健身房设备的说明,还使健身房用户能够相互交流,这可能会激励他们定期去健身房。将 GAR 与其他相关的 AR 系统进行了比较。比较表明,GAR 由于使用了 ILARF,具有更多的信息,例如用户位置和方向,并且具有更理想的属性,例如安全通信和 3D 图形用户界面。