Pérez-Chada Daniel, Bioch Sergio Arias, Schönfeld Daniel, Gozal David, Perez-Lloret Santiago
Pulmonary Medicine, Universidad Austral, Hospital Universitario Austral, Pilar, Argentina.
Instituto Nacional de Enfermedades Respiratorias "Dr. Emilio Coni", Administración Nacional de Laboratorios e Institutos de Salud "Dr. Carlos G. Malbrán", Santa Fe, Argentina.
PLoS One. 2023 Feb 14;18(2):e0281379. doi: 10.1371/journal.pone.0281379. eCollection 2023.
In this study, we examined the relationship between screen time use, sleep characteristics, daytime somnolence, and academic performance in school-aged adolescents. We surveyed 1,257 12- to 18-year-old adolescents attending 52 schools in urban or suburban areas of Argentina. We recorded the daily exposure to various screen-based activities, including video- and online-gaming, social media, TV or streaming. Screen time and device type in the hour before bedtime, sleep patterns during weekdays and weekends, somnolence (Pediatric Daytime Sleepiness Scale score), and grades in language and mathematics were also assessed. Structural Equation Modelling was used to identify a path connecting the latent variables. Results are expressed as standardized regression weights (srw). Missing data were present in 393 subjects, and thus the final sample consisted of 864 complete responses. Daytime somnolence (i.e., PDSS score ≥ 15) was observed in 614 participants (71%), and academic failure (i.e., grades < 7/10) in 352 of them (41%). Time spent using video gaming consoles was negatively associated with sleep duration (srw = -0.22, p<0.01) and positively connected with daytime somnolence (srw = 0.11, p<0.01). Use of mobile devices was associated with lower academic performance (srw = -0.11, p<0.01). Sleep duration was inversely related to daytime somnolence (srw = -0.27, p<0.01), which was in turn negatively associated with academic performance (srw = -0.18, p<0.05). Bedtime computer use did not influence any outcome. In summary, among adolescents, screen use adversely affected nighttime sleep, daytime somnolence, and academic performance. These findings call for the implementation of educational public campaigns aimed at promoting healthy sleep and reducing screen exposure among adolescents.
在本研究中,我们调查了学龄青少年的屏幕使用时间、睡眠特征、日间嗜睡与学业成绩之间的关系。我们对阿根廷城市或郊区52所学校的1257名12至18岁青少年进行了调查。我们记录了他们日常接触各种基于屏幕活动的情况,包括电子游戏和在线游戏、社交媒体、电视或流媒体。还评估了睡前一小时的屏幕使用时间和设备类型、工作日和周末的睡眠模式、嗜睡程度(儿科日间嗜睡量表得分)以及语言和数学成绩。采用结构方程模型来确定潜在变量之间的联系路径。结果以标准化回归权重(srw)表示。393名受试者存在缺失数据,因此最终样本由864份完整回复组成。614名参与者(71%)出现日间嗜睡(即儿科日间嗜睡量表得分≥15),其中352人(41%)学业不及格(即成绩<7/10)。使用电子游戏机的时间与睡眠时间呈负相关(srw = -0.22,p<0.01),与日间嗜睡呈正相关(srw = 0.11,p<0.01)。使用移动设备与较低的学业成绩相关(srw = -0.11,p<0.01)。睡眠时间与日间嗜睡呈负相关(srw = -0.27,p<0.01),而日间嗜睡又与学业成绩呈负相关(srw = -0.18,p<0.05)。睡前使用电脑对任何结果均无影响。总之,在青少年中,屏幕使用对夜间睡眠、日间嗜睡和学业成绩产生了不利影响。这些发现呼吁开展教育性公共活动,以促进青少年的健康睡眠并减少屏幕接触时间。