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本文引用的文献

1
Nosological Characteristics in Women with Social Media Disorder: The Role of Social Functional Impairment and Agreeableness.社交媒体障碍女性的疾病特征:社会功能障碍和宜人性的作用。
Int J Environ Res Public Health. 2022 Nov 15;19(22):15016. doi: 10.3390/ijerph192215016.
2
The Big Five personality traits and online gaming: A systematic review and meta-analysis.五大人格特质与网络游戏:系统综述和荟萃分析。
J Behav Addict. 2021 Aug 25;10(3):611-625. doi: 10.1556/2006.2021.00050.
3
Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial.多维家庭治疗可减少青少年问题性游戏行为:一项随机对照试验。
J Behav Addict. 2021 Apr 26;10(2):234-243. doi: 10.1556/2006.2021.00022. Print 2021 Jul 15.
4
Treatment outcomes of a CBT-based group intervention for adolescents with Internet use disorders.基于认知行为疗法的团体干预对青少年网络使用障碍的治疗效果。
J Behav Addict. 2020 Nov 16;9(4):978-989. doi: 10.1556/2006.2020.00089.
5
Sex differences in prevalence, risk factors and clinical correlates of internet addiction among chinese college students.中国大学生网络成瘾的流行率、风险因素和临床相关性的性别差异。
J Affect Disord. 2021 Jan 15;279:680-686. doi: 10.1016/j.jad.2020.10.054. Epub 2020 Oct 29.
6
Which conditions should be considered as disorders in the International Classification of Diseases (ICD-11) designation of "other specified disorders due to addictive behaviors"?在《国际疾病分类》(ICD - 11)中,哪些情况应被视为“成瘾行为所致的其他特定障碍”的疾病?
J Behav Addict. 2020 Jun 30;11(2):150-9. doi: 10.1556/2006.2020.00035.
7
Treatments for internet addiction, sex addiction and compulsive buying: A meta-analysis.网络成瘾、性成瘾和强迫性购物的治疗:一项荟萃分析。
J Behav Addict. 2020 Apr 1;9(1):14-43. doi: 10.1556/2006.2020.00005.
8
Screening and assessment tools for gaming disorder: A comprehensive systematic review.游戏障碍筛查和评估工具:全面系统综述。
Clin Psychol Rev. 2020 Apr;77:101831. doi: 10.1016/j.cpr.2020.101831. Epub 2020 Feb 11.
9
The association of life stress with substance use symptoms: A network analysis and replication.生活压力与物质使用症状的关联:网络分析与复制。
J Abnorm Psychol. 2020 Feb;129(2):204-214. doi: 10.1037/abn0000485. Epub 2019 Oct 31.
10
Decreased Occupational Functioning and Increased Physical Health Complaints in Treatment Seekers with Internet-Related Disorders: Compared to Patients with Gambling Disorder.治疗网络相关障碍患者的职业功能下降和身体健康投诉增加:与赌博障碍患者相比。
Eur Addict Res. 2019;25(5):229-237. doi: 10.1159/000500543. Epub 2019 Jul 15.

生活满意度对游戏障碍和其他互联网使用障碍治疗的影响:一项随机对照试验的结果。

The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial.

机构信息

1Outpatient Clinic for Behavioral Addictions, Department of Psychosomatic Medicine and Psychotherapy, University Medical Center of the Johannes Gutenberg-University Mainz, Untere Zahlbacher Str. 8, 55131, Mainz, Germany.

2Interdisciplinary Center for Clinical Trials (IZKS) Mainz, University Medical Center of the Johannes Gutenberg-University Mainz, Langenbeckstraße 1 D-55131, Mainz, Germany.

出版信息

J Behav Addict. 2023 Feb 14;12(1):159-167. doi: 10.1556/2006.2022.00091. Print 2023 Mar 30.

DOI:10.1556/2006.2022.00091
PMID:36790830
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10260214/
Abstract

OBJECTIVE

According to ICD-11 gaming disorder is currently defined as a behavioral addiction. While our understanding of crucial aspects of this new condition including other subtypes of internet use disorders is growing, less is known about treatment strategies and their effectiveness. Particularly, dimensions of life satisfaction and their meaning for internet use disorders are poorly investigated. The aim of this study was addressing the role of life satisfaction dimensions in a randomized controlled trial. We examined life satisfaction as an additional treatment outcome and investigated in how far life satisfaction is predictive for symptom reduction and related to personality traits.

METHODS

A multicenter randomized controlled trial with three measure points (baseline, post-treatment, 6-month follow-up) was conducted based on N = 143 patients aged 17 and above meeting diagnostic criteria for internet use disorders. A cognitive-behavioral disorder specific intervention was applied in n = 72 and compared to a wait list control (n = 71). Endpoints included symptoms of internet use disorders, psychosocial functioning, and life satisfaction. Personality traits were assessed as moderating factors.

RESULTS

Life satisfaction (η2 = 0.106) and health satisfaction (η2 = 0.173) significantly increased in the intervention group with large effect sizes. Decreasing symptoms of internet use disorders at follow-up were predicted by life satisfaction at post-treatment (ß = -0.51) with extraversion (B = 1.606) and openness (B = 2.069) moderating this association.

CONCLUSION

Life satisfaction yields additional value as a secondary treatment outcome in internet use disorders and can be therapeutically addressed in order to stabilize treatment effects in the long run. Our study indicates that existing treatment strategies might benefit from explicitly addressing and enhancing psychosocial resources in order to prevent relapses in patients.

摘要

目的

根据 ICD-11,游戏障碍目前被定义为一种行为成瘾。尽管我们对这一新病症的许多关键方面(包括其他互联网使用障碍的亚型)的了解在不断增加,但对于治疗策略及其效果的了解却较少。特别是,生活满意度的各个维度及其对互联网使用障碍的意义还没有得到充分的研究。本研究的目的是探讨生活满意度维度在随机对照试验中的作用。我们将生活满意度视为附加的治疗结果,并研究生活满意度对症状减轻的预测作用以及与人格特质的关系。

方法

一项基于 N=143 名年龄在 17 岁及以上、符合互联网使用障碍诊断标准的患者的多中心随机对照试验,共进行了三个测量点(基线、治疗后、6 个月随访)。对 n=72 名患者应用认知行为障碍特异性干预,并与等待名单对照(n=71)进行比较。终点包括互联网使用障碍症状、心理社会功能和生活满意度。人格特质被评估为调节因素。

结果

干预组的生活满意度(η2=0.106)和健康满意度(η2=0.173)显著增加,具有较大的效应量。随访时互联网使用障碍症状的减少与治疗后生活满意度呈负相关(β=-0.51),外向性(B=1.606)和开放性(B=2.069)对此有调节作用。

结论

生活满意度作为互联网使用障碍的次要治疗结果具有额外的价值,可以在治疗中加以解决,以稳定长期的治疗效果。我们的研究表明,现有的治疗策略可能受益于明确解决和增强心理社会资源,以防止患者复发。