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多维家庭治疗可减少青少年问题性游戏行为:一项随机对照试验。

Multidimensional family therapy reduces problematic gaming in adolescents: A randomised controlled trial.

机构信息

1Fondation Phénix, Geneva, Switzerland.

2Unité de psychologie clinique des relations interpersonnelles, FPSE, University of Geneva, Geneva, Switzerland.

出版信息

J Behav Addict. 2021 Apr 26;10(2):234-243. doi: 10.1556/2006.2021.00022. Print 2021 Jul 15.

Abstract

BACKGROUND AND AIMS

Social variables including parental and family factors may serve as risk factors for Internet Gaming Disorder (IGD) in adolescents. An IGD treatment programme should address these factors. We assessed two family therapies - multidimensional family therapy (MDFT) and family therapy as usual (FTAU) - on their impact on the prevalence of IGD and IGD symptoms.

METHODS

Eligible for this randomised controlled trial comparing MDFT (N = 12) with FTAU (N = 30) were adolescents of 12-19 years old meeting at least 5 of the 9 DSM-5 IGD criteria and with at least one parent willing to participate in the study. The youths were recruited from the Centre Phénix-Mail, which offers outpatient adolescent addiction care in Geneva. Assessments occurred at baseline and 6 and 12 months.

RESULTS

Both family therapies decreased the prevalence of IGD across the one-year period. Both therapies also lowered the number of IGD criteria met, with MDFT outperforming FTAU. There was no effect on the amount of time spent on gaming. At baseline, parents judged their child's gaming problems to be important whereas the adolescents thought these problems were minimal. This discrepancy in judgment diminished across the study period as parents became milder in rating problem severity. MDFT better retained families in treatment than FTAU.

DISCUSSION AND CONCLUSIONS

Family therapy, especially MDFT, was effective in treating adolescent IGD. Improvements in family relationships may contribute to the treatment success. Our findings are promising but need to be replicated in larger study.

TRIAL REGISTRATION NUMBER

ISRCTN 11142726.

摘要

背景与目的

社会变量,包括父母和家庭因素,可能是青少年网络游戏障碍(IGD)的风险因素。IGD 治疗计划应解决这些因素。我们评估了两种家庭疗法——多维家庭治疗(MDFT)和常规家庭治疗(FTAU)——对 IGD 和 IGD 症状的流行率的影响。

方法

这项比较 MDFT(N=12)与 FTAU(N=30)的随机对照试验,纳入了符合 DSM-5 IGD 标准中至少 5 项且至少有一位愿意参加研究的父母的 12-19 岁青少年。这些青少年是从提供日内瓦门诊青少年成瘾治疗的 Phénix-Mail 中心招募的。评估在基线以及 6 个月和 12 个月时进行。

结果

两种家庭疗法在一年期间都降低了 IGD 的流行率。两种疗法都降低了符合 IGD 标准的数量,MDFT 优于 FTAU。对游戏时间的影响没有变化。在基线时,父母认为孩子的游戏问题很重要,而青少年认为这些问题微不足道。随着父母对问题严重程度的评价变得温和,这种判断上的差异在研究期间逐渐缩小。MDFT 比 FTAU 更好地保留了家庭参与治疗。

讨论与结论

家庭治疗,特别是 MDFT,对治疗青少年 IGD 是有效的。改善家庭关系可能有助于治疗成功。我们的发现很有希望,但需要在更大的研究中进行复制。

试验注册号

ISRCTN 11142726。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b9b2/8996793/b90857a9b7a8/jba-10-234-g001.jpg

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