Center for Community Programs, Innovation, and Scholarship, Johns Hopkins University School of Nursing, Baltimore, MD21205, USA.
Johns Hopkins University School of Nursing, Baltimore, MD21205, USA.
Public Health Nutr. 2023 Jul;26(7):1368-1379. doi: 10.1017/S1368980023000526. Epub 2023 Mar 13.
Nutrition-related smartphone applications (apps) could improve children's nutrition knowledge and skills. However, little is known about the quality of nutrition-related apps for children. This study aimed to identify and evaluate the quality of nutrition-related smartphone apps designed for children ages 4-17.
This systematic appraisal is guided by the Protocol for App Store Systematic Reviews.
Using Google's Advanced Search, we identified 1814 apps/1184 additional apps in an updated search on iOS, of which twenty-four were eligible. The apps' objective and subjective quality were evaluated using the twenty-three-item, five-point Mobile App Rating Scale. The objective quality scale consists of four subscales: engagement, functionality, aesthetics and information.
Most of the apps (75 %) focussed solely on promoting nutrition skills, such as making food dishes, rather than nutrition knowledge. Of the twenty-four apps, 83 % targeted children 4-8 years old. The app objective quality mean score was 3·60 ± 0·41. The subscale mean scores were 3·20 ± 0·41 for engagement, 4·24 ± 0·47 for functionality, 4·03 ± 0·51 for aesthetics and 2·94 ± 0·62 for information. The app subjective quality mean score was 2·10 ± 0·90.
More robust approaches to app development leveraging co-design approaches, including involving a multidisciplinary team of experts to provide evidence-based nutrition information, are warranted.
与营养相关的智能手机应用程序(apps)可以提高儿童的营养知识和技能。然而,目前对于面向儿童的营养相关应用程序的质量知之甚少。本研究旨在确定和评估专为 4-17 岁儿童设计的与营养相关的智能手机应用程序的质量。
本系统评价遵循应用商店系统评价协议进行。
使用 Google 的高级搜索,我们在 iOS 上进行了更新搜索,共确定了 1814 个应用程序/1184 个额外应用程序,其中有 24 个符合条件。使用 23 项 5 分制移动应用评级量表评估应用程序的客观和主观质量。客观质量量表由四个子量表组成:参与度、功能性、美观度和信息。
大多数应用程序(75%)仅专注于促进营养技能,例如制作食物菜肴,而不是营养知识。在 24 个应用程序中,有 83%的目标人群是 4-8 岁的儿童。应用程序的客观质量平均得分为 3.60±0.41。子量表的平均得分分别为参与度 3.20±0.41、功能性 4.24±0.47、美观度 4.03±0.51 和信息 2.94±0.62。应用程序的主观质量平均得分为 2.10±0.90。
需要更稳健的方法来开发应用程序,利用共同设计方法,包括涉及多学科专家团队提供基于证据的营养信息。