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老虎机游戏和苯丙胺对赌博障碍患者和健康对照者概率风险决策的启动效应。

Priming effects of a slot machine game and amphetamine on probabilistic risk-taking in people with gambling disorder and healthy controls.

机构信息

Molecular Brain Sciences Research Section, Centre for Addiction and Mental Health, Toronto, Ontario, Canada.

Department of Pharmacology and Toxicology, University of Toronto, Toronto, Ontario, Canada.

出版信息

J Clin Exp Neuropsychol. 2023 Feb;45(1):31-60. doi: 10.1080/13803395.2023.2187041. Epub 2023 Mar 15.

Abstract

INTRODUCTION

The Game of Dice Task (GDT) captures probabilistic risk-taking, which is an important feature of addictions and integral to gambling disorder (GD). No research appears to have assessed effects of gambling-specific priming manipulations or the pharmacological basis of such effects on the GDT.

AIMS

To investigate effects of slot machine gambling (Slots) and d-amphetamine (AMPH; 20 mg) on risk-taking in people with GD and healthy controls (HCs) (n = 30/group). The role of dopamine (DA) was assessed by pre-treating participants with the D2 receptor (D2R)-preferring antagonist, haloperidol (HAL; 3-mg) or mixed D1R-D2R antagonist, fluphenazine (FLU; 3-mg).

HYPOTHESES

Slots and AMPH will each increase risk-taking based on fewer (less probable) possible outcomes selected (POS) and poorer net monetary outcomes (NMO; gains minus losses) on the GDT, with stronger effects in Group GD. If DA mediates these effects, outcomes will vary with pre-treatment.

METHOD

Participants attended a pre-experimental baseline session and 4 test sessions. Antagonist Group (HAL, FLU) was manipulated between-participants. Pre-treatment (antagonist, placebo) was manipulated within-participants and counterbalanced over sessions for Slots and AMPH test phases. Moderator/mediator effects of trait and neuropsychological factors and GD severity (South Oaks Gambling Screen; SOGS) were explored via covariance.

RESULTS

AMPH led to an escalation in risky POS over trial blocks in both groups, regardless of pre-treatment. Cognitive inflexibility (high perseveration-proneness) moderated this effect in Group HC. In Group GD, SOGS selectively predicted riskier POS on AMPH sessions. Group GD achieved poorer NMO vs. Group HC on the pre-experimental baseline and Placebo-Slots sessions. Group HC selectively displayed poorer NMO on the Antagonist-Slots session.

CONCLUSIONS

The GDT can detect behavioral and pharmacological priming effects. Cognitive inflexibility and symptom severity moderate AMPH-induced risk-taking in HC and GD participants, respectively. Sensitization-related "wanting" of risk may contribute to the latter effect in people with GD.

摘要

简介

骰子游戏任务(GDT)捕捉到概率风险承担,这是成瘾的一个重要特征,也是赌博障碍(GD)的核心。目前似乎还没有研究评估特定于赌博的启动操作的影响,或者这种影响的药理学基础对 GDT 的影响。

目的

在 GD 患者和健康对照组(HC)中(每组 n=30),评估老虎机赌博(Slots)和苯丙胺(AMPH;20mg)对冒险行为的影响。通过预先用 D2 受体(D2R)偏好拮抗剂氟哌啶醇(HAL;3mg)或混合 D1R-D2R 拮抗剂氟奋乃静(FLU;3mg)预处理参与者,评估多巴胺(DA)的作用。

假设

Slots 和 AMPH 都会增加冒险行为,表现为选择的(较少可能的)结果(POS)较少,GDT 的净货币收益(NMO;收益减去损失)较差,在 Group GD 中影响更强。如果 DA 介导这些影响,结果将随预处理而变化。

方法

参与者参加了一个预实验基线会议和 4 个测试会议。参与者之间采用拮抗剂组(HAL、FLU)进行操纵。预治疗(拮抗剂、安慰剂)在参与者内进行操纵,并在 Slots 和 AMPH 测试阶段之间平衡。通过协方差探讨了特质和神经心理学因素以及 GD 严重程度(South Oaks 赌博筛查量表;SOGS)的调节/中介作用。

结果

无论预处理如何,AMPH 都会导致两组在试验块中冒险的 POS 增加。在 Group HC 中,认知灵活性(高固执倾向)调节了这种影响。在 Group GD 中,SOGS 选择性地预测了 AMPH 治疗期间更冒险的 POS。与 Group HC 相比,Group GD 在预实验基线和 Placebo-Slots 会议上的 NMO 较差。Group HC 仅在 Antagonist-Slots 会议上显示出较差的 NMO。

结论

GDT 可以检测到行为和药理学启动效应。认知灵活性和症状严重程度分别调节 HC 和 GD 参与者中 AMPH 诱导的冒险行为。与 GD 患者相关的“渴望”风险的敏感化可能会导致后者的影响。

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