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经颅交流电刺激(tACS)通过视觉注意理论改变注意控制但不改变认知功能:基于视频游戏的心理物理学研究。

Alpha-tACS alters attentional control but not cognitive functions as video games do: A psychophysical investigation based on the theory of visual attention.

机构信息

Department of Psychology, Ludwig-Maximilians-Universität (LMU), Munich, Germany.

Allgemeine Psychologie, Universität der Bundeswehr München, Neubiberg, Germany.

出版信息

Eur J Neurosci. 2023 May;57(10):1705-1722. doi: 10.1111/ejn.15968. Epub 2023 Apr 4.

Abstract

Video game players' faster speed of information processing has been shown to coincide with altered posterior alpha power modulation, that is, brain oscillatory activity around 10 Hz. Thus, it was proposed that improved cognitive processing in video game players may be related to differential alpha activity. However, a causal relationship thereof has not yet been established. We addressed this by conducting a non-invasive brain stimulation study to demonstrate that modulating alpha power using transcranial alternating current stimulation (tACS) may impact on speed of information processing. Furthermore, we aimed to show that this effect correlated with altered attentional control, for example, visuospatial attention and/or top-down control processing, given that this has been suggested to contribute to video gaming effects. Therefore, we recruited 19 non-video game players to undergo one of five brain stimulation conditions while performing a visual short-term memory task at five different days, respectively. Thus, we applied tACS either at 10 Hz (alpha frequency) or at 16.18 Hz (control frequency) either over their left or right posterior parietal cortex (PPC) or a sham stimulation. Individuals' speed of information processing, visuospatial attention and top-down control processing were operationalised using a computational modelling approach based on the theory of visual attention. We found that alpha-tACS applied over individuals' left PPC altered their visuospatial attention orientation but not their speed of information processing. Thus, we were not able to establish a causal relationship between speed of information processing and altered visuospatial attention processing through alpha power modulation using non-invasive brain stimulation.

摘要

视频游戏玩家更快的信息处理速度与改变后的后 alpha 功率调制一致,即 10Hz 左右的脑振荡活动。因此,有人提出,视频游戏玩家认知处理能力的提高可能与不同的 alpha 活动有关。然而,其因果关系尚未建立。我们通过进行一项非侵入性脑刺激研究来解决这个问题,以证明使用经颅交流电刺激(tACS)调节 alpha 功率可能会影响信息处理速度。此外,我们旨在表明,这种效应与注意力控制的改变相关,例如,视觉空间注意力和/或自上而下的控制处理,因为这被认为有助于视频游戏的影响。因此,我们招募了 19 名非视频游戏玩家,在 5 天的不同时间分别接受 5 种脑刺激条件之一,同时进行视觉短期记忆任务。因此,我们在他们的左或右顶叶后部皮层(PPC)上施加 10Hz(alpha 频率)或 16.18Hz(对照频率)的 tACS,或施加假刺激。个体的信息处理速度、视觉空间注意力和自上而下的控制处理是使用基于视觉注意力理论的计算建模方法来操作的。我们发现,施加在个体左 PPC 上的 alpha-tACS 改变了他们的视觉空间注意力方向,但没有改变他们的信息处理速度。因此,我们无法通过非侵入性脑刺激来调节 alpha 功率,在信息处理速度和改变的视觉空间注意力处理之间建立因果关系。

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