La Rocca Stefania, Gobbo Silvia, Tosi Giorgia, Fiora Elisa, Daini Roberta
Department of Psychology, University of Milano-Bicocca, Milan, Italy.
MiBTec-Mind and Behavior Technological Center, University of Milano-Bicocca, Milan, Italy.
Front Hum Neurosci. 2023 Mar 9;17:1026196. doi: 10.3389/fnhum.2023.1026196. eCollection 2023.
According to embodied cognition research, one's bodily self-perception can be illusory and temporarily shifted toward an external body. Similarly, the so-called "enfacement illusion" induced with a synchronous multisensory stimulation over the self-face and an external face can result in implicit and explicit changes in the bodily self. The present study aimed to verify (i) the possibility of eliciting an enfacement illusion over computer-generated faces and (ii) which multisensory stimulation condition was more effective. A total of 23 participants were asked to look at a gender-matched avatar in three synchronous experimental conditions and three asynchronous control conditions (one for each stimulation: visuotactile, visuomotor, and simple exposure). After each condition, participants were asked to complete a questionnaire assessing both the embodiment and the enfacement sensations to address different facets of the illusion. Results suggest a stronger effect of synchronous vs. asynchronous stimulation, and the difference was more pronounced for the embodiment items of the questionnaire. We also found a greater effect of visuotactile and visuomotor stimulations as compared to the simple exposure condition. These findings support the enfacement illusion as a new paradigm to investigate the ownership of different face identities and the specific role of visuotactile and visuomotor stimulations with virtual reality stimuli.
根据具身认知研究,一个人的身体自我认知可能是虚幻的,并会暂时转向外部身体。同样,通过对自己的脸和外部脸进行同步多感官刺激所诱发的所谓“正脸错觉”,会导致身体自我产生隐性和显性的变化。本研究旨在验证:(i)在计算机生成的脸上诱发正脸错觉的可能性;(ii)哪种多感官刺激条件更有效。共有23名参与者被要求在三种同步实验条件和三种异步对照条件下(每种刺激各一种:视觉触觉、视觉运动和简单暴露)观看与自己性别匹配的虚拟形象。在每种条件之后,要求参与者完成一份问卷,评估具身感和正脸错觉,以探讨错觉的不同方面。结果表明,同步刺激与异步刺激相比效果更强,且这种差异在问卷的具身项目上更为明显。我们还发现,与简单暴露条件相比,视觉触觉和视觉运动刺激的效果更大。这些发现支持将正脸错觉作为一种新的范式,用于研究不同面部身份的归属以及虚拟现实刺激下视觉触觉和视觉运动刺激的特定作用。